From e30d8cb81734d3a05b5ea8f8c38161f84363b339 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 2 Nov 2013 12:49:26 +1300 Subject: [PATCH] Remove redundant CanAttackGround flag. --- OpenRA.Mods.RA/Attack/AttackBase.cs | 4 +--- mods/ra/rules/infantry.yaml | 1 - 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/OpenRA.Mods.RA/Attack/AttackBase.cs b/OpenRA.Mods.RA/Attack/AttackBase.cs index 45e2a8e248..2c18b1c542 100644 --- a/OpenRA.Mods.RA/Attack/AttackBase.cs +++ b/OpenRA.Mods.RA/Attack/AttackBase.cs @@ -19,7 +19,6 @@ namespace OpenRA.Mods.RA { public abstract class AttackBaseInfo : ITraitInfo { - public readonly bool CanAttackGround = true; public readonly string Cursor = "attack"; public abstract object Create(ActorInitializer init); @@ -220,8 +219,7 @@ namespace OpenRA.Mods.RA return false; if (modifiers.HasModifier(TargetModifiers.ForceAttack)) - if (self.Info.Traits.Get().CanAttackGround) - return true; + return true; return false; } diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index f0dd80ca5e..380bae9cc9 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -23,7 +23,6 @@ DOG: Armament: Weapon: DogJaw AttackLeap: - CanAttackGround: no RenderInfantry: IdleAnimations: idle1,idle2 IgnoresDisguise: