split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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@@ -121,7 +121,7 @@ namespace OpenRA.Traits
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{
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if (order.OrderString == "Move")
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{
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if (self.traits.GetOrDefault<IMove>().CanEnterCell(order.TargetLocation))
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if (CanEnterCell(order.TargetLocation))
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{
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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@@ -99,13 +99,18 @@ namespace OpenRA.Traits
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public interface IPaletteModifier { void AdjustPalette(Bitmap b); }
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public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
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public interface ITags { IEnumerable<TagType> GetTags(); }
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public interface IMove
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public interface ITeleportable /* crap name! */
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{
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bool CanEnterCell(int2 location);
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void SetPosition(Actor self, int2 cell);
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}
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public interface IMove : ITeleportable
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{
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float MovementCostForCell(Actor self, int2 cell);
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float MovementSpeedForCell(Actor self, int2 cell);
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IEnumerable<float2> GetCurrentPath(Actor self);
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void SetPosition(Actor self, int2 cell);
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}
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public interface IOffsetCenterLocation { float2 CenterOffset { get; } }
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@@ -35,8 +35,8 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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// IMove is required for paradrop
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class Crate : ITick, IOccupySpace, IMove
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// ITeleportable is required for paradrop
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class Crate : ITick, IOccupySpace, ITeleportable
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{
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readonly Actor self;
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[Sync]
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@@ -92,20 +92,13 @@ namespace OpenRA.Mods.RA
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int2[] noCells = new int2[] { };
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public IEnumerable<int2> OccupiedCells() { return noCells; }
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public bool CanEnterCell(int2 cell) { return MovementCostForCell(self, cell) < float.PositiveInfinity; }
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public float MovementCostForCell(Actor self, int2 cell)
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public bool CanEnterCell(int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X,cell.Y))
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return float.PositiveInfinity;
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if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
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var type = self.World.GetTerrainType(cell);
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return Info.TerrainTypes.Contains(type) ? 0f : float.PositiveInfinity;
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return Info.TerrainTypes.Contains(type);
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}
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public float MovementSpeedForCell(Actor self, int2 cell) { return 1; }
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public IEnumerable<float2> GetCurrentPath(Actor self) { return new float2[] {}; }
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public void SetPosition(Actor self, int2 cell)
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{
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Location = cell;
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Effects
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var loc = Traits.Util.CellContaining(location);
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cargo.CancelActivity();
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var mobile = cargo.traits.WithInterface<IMove>().FirstOrDefault();
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var mobile = cargo.traits.GetOrDefault<ITeleportable>();
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if (mobile != null)
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mobile.SetPosition(cargo, loc);
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@@ -67,9 +67,9 @@ namespace OpenRA.Mods.RA
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}
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}
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bool IsSuitableCell(Actor self, int2 p)
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bool IsSuitableCell(Actor actorToDrop, int2 p)
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{
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return self.traits.WithInterface<IMove>().FirstOrDefault().CanEnterCell(p);
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return actorToDrop.traits.Get<ITeleportable>().CanEnterCell(p);
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}
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void FinishedDropping(Actor self)
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