From e344b95a6f8942b8d86e6e131c871cb227597edc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 18 Jan 2014 15:45:22 +0100 Subject: [PATCH] simplified Lua syntax for GDI02 --- mods/cnc/maps/gdi02/gdi02.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/cnc/maps/gdi02/gdi02.lua b/mods/cnc/maps/gdi02/gdi02.lua index 6b2d9afe81..978fcf0265 100644 --- a/mods/cnc/maps/gdi02/gdi02.lua +++ b/mods/cnc/maps/gdi02/gdi02.lua @@ -28,9 +28,8 @@ end NodAttack = function() local nodUnits = Mission.GetGroundAttackersOf(enemy) - local nodUnitsLeft = table.getn(nodUnits) - if (nodUnitsLeft > AttackerSquadSize * 2) then - attackers = Utils.Skip(nodUnits, nodUnitsLeft - AttackerSquadSize) + if #nodUnits > AttackerSquadSize * 2 then + attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize) local attackSquad = Team.New(attackers) Team.Do(attackSquad, function(unit) Actor.AttackMove(unit, waypoint2.location)