Use DefaultCash for the default cash.
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@@ -60,7 +60,6 @@ namespace OpenRA
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{
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public bool? Creeps;
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public bool? AllyBuildRadius;
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public int? StartingCash;
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public string TechLevel;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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@@ -72,8 +71,6 @@ namespace OpenRA
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settings.Creeps = Creeps.Value;
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if (AllyBuildRadius.HasValue)
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settings.AllyBuildRadius = AllyBuildRadius.Value;
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if (StartingCash.HasValue)
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settings.StartingCash = StartingCash.Value;
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if (ShortGame.HasValue)
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settings.ShortGame = ShortGame.Value;
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}
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@@ -16,9 +16,15 @@ namespace OpenRA.Traits
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{
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public class PlayerResourcesInfo : ITraitInfo
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{
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[Desc("Starting cash options that are available in the lobby options.")]
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public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 };
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[Desc("Default starting cash option: should be one of the SelectableCash options.")]
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public readonly int DefaultCash = 5000;
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[Desc("Force the DefaultCash option by disabling changes in the lobby.")]
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public readonly bool DefaultCashLocked = false;
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public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
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}
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