Use DefaultCash for the default cash.
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@@ -60,7 +60,6 @@ namespace OpenRA
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{
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public bool? Creeps;
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public bool? AllyBuildRadius;
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public int? StartingCash;
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public string TechLevel;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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@@ -72,8 +71,6 @@ namespace OpenRA
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settings.Creeps = Creeps.Value;
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if (AllyBuildRadius.HasValue)
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settings.AllyBuildRadius = AllyBuildRadius.Value;
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if (StartingCash.HasValue)
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settings.StartingCash = StartingCash.Value;
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if (ShortGame.HasValue)
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settings.ShortGame = ShortGame.Value;
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}
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