Use DefaultCash for the default cash.

This commit is contained in:
Paul Chote
2016-02-29 19:57:30 +00:00
parent 76b1810925
commit e34864fe40
4 changed files with 18 additions and 13 deletions

View File

@@ -648,13 +648,14 @@ namespace OpenRA.Mods.Common.Server
return true;
}
if (server.Map.Options.StartingCash.HasValue)
var playerResources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
if (playerResources.DefaultCashLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
return true;
}
var startingCashOptions = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>().SelectableCash;
var startingCashOptions = playerResources.SelectableCash;
var requestedCash = Exts.ParseIntegerInvariant(s);
if (!startingCashOptions.Contains(requestedCash))
{
@@ -1026,6 +1027,9 @@ namespace OpenRA.Mods.Common.Server
gs.Fog = shroud.FogEnabled;
gs.Shroud = !shroud.ExploredMapEnabled;
var resources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
gs.StartingCash = resources.DefaultCash;
server.Map.Options.UpdateServerSettings(server.LobbyInfo.GlobalSettings);
}

View File

@@ -465,12 +465,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
if (startingCash != null)
{
startingCash.IsDisabled = () => configurationDisabled() || Map.Options.StartingCash.HasValue;
var playerResources = new CachedTransform<Map, PlayerResourcesInfo>(
map => map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>());
startingCash.IsDisabled = () => configurationDisabled() || playerResources.Update(Map).DefaultCashLocked;
startingCash.GetText = () => MapPreview.Status != MapStatus.Available ||
Map == null || Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
Map == null || playerResources.Update(Map).DefaultCashLocked ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
startingCash.OnMouseDown = _ =>
{
var options = modRules.Actors["player"].TraitInfo<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
var options = playerResources.Update(Map).SelectableCash.Select(c => new DropDownOption
{
Title = "${0}".F(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
@@ -776,11 +779,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
// Tell the server that we have the map
orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady)));
// Restore default starting cash if the last map set it to something invalid
var pri = modRules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
if (!currentMap.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
}
});
}).Start();