diff --git a/OpenRA.Mods.RA/Buildings/BuildingInfluence.cs b/OpenRA.Mods.RA/Buildings/BuildingInfluence.cs index be31f43dd2..1f2c4a423c 100755 --- a/OpenRA.Mods.RA/Buildings/BuildingInfluence.cs +++ b/OpenRA.Mods.RA/Buildings/BuildingInfluence.cs @@ -1,6 +1,6 @@ #region Copyright & License Information /* - * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) + * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, @@ -14,7 +14,7 @@ namespace OpenRA.Mods.RA.Buildings { public class BuildingInfluenceInfo : ITraitInfo { - public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); } + public object Create(ActorInitializer init) { return new BuildingInfluence(init.world); } } public class BuildingInfluence @@ -22,30 +22,39 @@ namespace OpenRA.Mods.RA.Buildings Actor[,] influence; Map map; - public BuildingInfluence( World world ) + public BuildingInfluence(World world) { map = world.Map; influence = new Actor[map.MapSize.X, map.MapSize.Y]; - world.ActorAdded += - a => { if (a.HasTrait()) - ChangeInfluence(a, a.Trait(), true); }; - world.ActorRemoved += - a => { if (a.HasTrait()) - ChangeInfluence(a, a.Trait(), false); }; + world.ActorAdded += a => + { + var b = a.TraitOrDefault(); + if (b != null) + ChangeInfluence(a, b, true); + }; + + world.ActorRemoved += a => + { + var b = a.TraitOrDefault(); + if (b != null) + ChangeInfluence(a, b, false); + }; } - void ChangeInfluence( Actor a, Building building, bool isAdd ) + void ChangeInfluence(Actor a, Building building, bool isAdd) { - foreach( var u in FootprintUtils.Tiles( a.Info.Name, a.Info.Traits.Get(), a.Location ) ) - if( map.IsInMap( u ) ) - influence[ u.X, u.Y ] = isAdd ? a : null; + foreach (var u in FootprintUtils.Tiles(a.Info.Name, building.Info, a.Location)) + if (map.IsInMap(u)) + influence[u.X, u.Y] = isAdd ? a : null; } public Actor GetBuildingAt(CPos cell) { - if (!map.IsInMap(cell)) return null; + if (!map.IsInMap(cell)) + return null; + return influence[cell.X, cell.Y]; } }