Remove obsolete functions from WorldRenderer.
This commit is contained in:
@@ -220,16 +220,5 @@ namespace OpenRA.Graphics
|
|||||||
}
|
}
|
||||||
|
|
||||||
public float ScreenZPosition(WPos pos) { return (pos.Y + pos.Z)*Game.CellSize/1024f; }
|
public float ScreenZPosition(WPos pos) { return (pos.Y + pos.Z)*Game.CellSize/1024f; }
|
||||||
|
|
||||||
public int2 ScreenPxOffset(WVec vec)
|
|
||||||
{
|
|
||||||
return new int2(Game.CellSize*vec.X/1024, Game.CellSize*(vec.Y - vec.Z)/1024);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float[] ScreenOffset(WVec vec)
|
|
||||||
{
|
|
||||||
var c = Game.CellSize/1024f;
|
|
||||||
return new float[] {c*vec.X, c*vec.Y, c*vec.Z};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user