fix some extraneous refs to Game.world
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@@ -31,11 +31,13 @@ namespace OpenRA.Graphics
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IIndexBuffer indexBuffer;
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Sheet terrainSheet;
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World world;
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Renderer renderer;
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Map map;
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public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr)
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{
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this.world = world;
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this.renderer = renderer;
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this.map = world.Map;
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@@ -88,9 +90,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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if (Game.world.LocalPlayer != null && !Game.world.LocalPlayer.Shroud.Disabled && Game.world.LocalPlayer.Shroud.bounds.HasValue)
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
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{
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var r = Game.world.LocalPlayer.Shroud.bounds.Value;
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var r = world.LocalPlayer.Shroud.bounds.Value;
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if (firstRow < r.Top - map.YOffset)
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firstRow = r.Top - map.YOffset;
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@@ -107,7 +109,7 @@ namespace OpenRA.Graphics
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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PrimitiveType.TriangleList, renderer.SpriteShader));
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foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
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foreach (var r in world.WorldActor.traits.WithInterface<IRenderOverlay>())
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r.Render();
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}
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}
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