fix some extraneous refs to Game.world

This commit is contained in:
Bob
2010-04-13 20:25:16 +12:00
parent 2a4460213c
commit e38d978849
9 changed files with 42 additions and 41 deletions

View File

@@ -166,11 +166,11 @@ namespace OpenRA.Graphics
if (world.LocalPlayer != null)
DrawBox(world.LocalPlayer.Shroud.bounds.Value, Color.Blue);
for (var j = 0; j < Game.world.Map.MapSize.Y;
j += Game.world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
for (var j = 0; j < world.Map.MapSize.Y;
j += world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
{
lineRenderer.DrawLine(new float2(0, j * 24), new float2(Game.world.Map.MapSize.X * 24, j * 24), Color.Black, Color.Black);
lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, Game.world.Map.MapSize.Y * 24), Color.Black, Color.Black);
lineRenderer.DrawLine(new float2(0, j * 24), new float2(world.Map.MapSize.X * 24, j * 24), Color.Black, Color.Black);
lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, world.Map.MapSize.Y * 24), Color.Black, Color.Black);
}
}