Move Stylecop checks to their own helper executable.
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@@ -1,58 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using StyleCop;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class CheckCodeStyle : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--check-code-style"; } }
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int violationCount;
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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[Desc("DIRECTORY", "Check the *.cs source code files in a directory for code style violations.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var relativePath = args[1];
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var projectPath = Path.GetFullPath(relativePath);
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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var console = new StyleCopConsole(null, false, null, null, true);
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var project = new CodeProject(0, projectPath, new Configuration(null));
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foreach (var filePath in Directory.GetFiles(projectPath, "*.cs", SearchOption.AllDirectories))
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console.Core.Environment.AddSourceCode(project, filePath, null);
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console.ViolationEncountered += OnViolationEncountered;
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console.Start(new[] { project }, true);
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if (violationCount > 0)
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Environment.Exit(1);
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else
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Console.WriteLine("No violations encountered in {0}.".F(relativePath));
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}
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void OnViolationEncountered(object sender, ViolationEventArgs e)
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{
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violationCount++;
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var path = e.SourceCode.Path.Replace(Directory.GetCurrentDirectory() + Path.DirectorySeparatorChar, "");
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Console.WriteLine("{0}:L{1}: [{2}] {3}", path, e.LineNumber, e.Violation.Rule.CheckId, e.Message);
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}
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}
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}
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