fix real-ra map importer when map isn't in game root
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@@ -349,9 +349,11 @@ namespace OpenRA.Editor
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void ImportLegacyMapClicked(object sender, EventArgs e)
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void ImportLegacyMapClicked(object sender, EventArgs e)
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{
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{
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var currentDirectory = Directory.GetCurrentDirectory();
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using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
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using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
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if (DialogResult.OK == ofd.ShowDialog())
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if (DialogResult.OK == ofd.ShowDialog())
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{
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{
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Directory.SetCurrentDirectory( currentDirectory );
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/* massive hack: we should be able to call NewMap() with the imported Map object,
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/* massive hack: we should be able to call NewMap() with the imported Map object,
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* but something's not right internally in it, unless loaded via the real maploader */
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* but something's not right internally in it, unless loaded via the real maploader */
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