Add a delay before playing the win/lose audio notification.
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@@ -17,6 +17,7 @@ namespace OpenRA.Mods.RA
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{
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{
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public string WinNotification = null;
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public string WinNotification = null;
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public string LoseNotification = null;
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public string LoseNotification = null;
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public int NotificationDelay = 1500; // Milliseconds
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public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
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public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
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}
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}
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@@ -63,7 +64,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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if (self.Owner == self.World.LocalPlayer)
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{
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{
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self.World.LocalShroud.Disabled = true;
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self.World.LocalShroud.Disabled = true;
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Sound.Play(Info.LoseNotification);
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Game.RunAfterDelay(Info.NotificationDelay, () => Sound.Play(Info.LoseNotification));
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}
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}
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}
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}
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@@ -76,7 +77,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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if (self.Owner == self.World.LocalPlayer)
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{
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{
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self.World.LocalShroud.Disabled = true;
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self.World.LocalShroud.Disabled = true;
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Sound.Play(Info.WinNotification);
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Game.RunAfterDelay(Info.NotificationDelay, () => Sound.Play(Info.WinNotification));
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}
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}
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}
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}
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}
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}
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