Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA.Missions
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bool AlliesControlLab()
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{
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return MissionUtils.AreaSecuredByPlayer(world, allies, lab.CenterLocation, LabClearRange);
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return MissionUtils.AreaSecuredWithUnits(world, allies, lab.CenterLocation, LabClearRange);
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}
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void SpawnEinsteinAtLab()
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