Merge pull request #6070 from ScottNZ/kenneltech
Move dog to kenn and make kenn buildable
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
@@ -76,8 +75,8 @@ namespace OpenRA.Mods.RA
|
||||
protected override bool BuildUnit(string name)
|
||||
{
|
||||
// Find a production structure to build this actor
|
||||
var info = self.World.Map.Rules.Actors[name];
|
||||
var bi = info.Traits.GetOrDefault<BuildableInfo>();
|
||||
var ai = self.World.Map.Rules.Actors[name];
|
||||
var bi = ai.Traits.GetOrDefault<BuildableInfo>();
|
||||
|
||||
// Some units may request a specific production type, which is ignored if the AllTech cheat is enabled
|
||||
var type = bi == null || developerMode.AllTech ? Info.Type : bi.BuildAtProductionType ?? Info.Type;
|
||||
@@ -96,7 +95,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
foreach (var p in producers.Where(p => !p.Actor.IsDisabled()))
|
||||
{
|
||||
if (p.Trait.Produce(p.Actor, info, Race))
|
||||
if (p.Trait.Produce(p.Actor, ai, Race))
|
||||
{
|
||||
FinishProduction();
|
||||
return true;
|
||||
@@ -108,23 +107,24 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public override int GetBuildTime(string unitString)
|
||||
{
|
||||
var unit = self.World.Map.Rules.Actors[unitString];
|
||||
if (unit == null || !unit.Traits.Contains<BuildableInfo>())
|
||||
var ai = self.World.Map.Rules.Actors[unitString];
|
||||
var bi = ai.Traits.GetOrDefault<BuildableInfo>();
|
||||
if (bi == null)
|
||||
return 0;
|
||||
|
||||
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
|
||||
return 0;
|
||||
|
||||
var time = (int)(unit.GetBuildTime() * Info.BuildSpeed);
|
||||
var time = (int)(ai.GetBuildTime() * Info.BuildSpeed);
|
||||
|
||||
if (info.SpeedUp)
|
||||
{
|
||||
var queues = unit.Traits.Get<BuildableInfo>().Queue;
|
||||
var selfsameBuildings = self.World.ActorsWithTrait<Production>()
|
||||
.Where(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Intersect(queues).Any())
|
||||
.ToArray();
|
||||
var type = bi.BuildAtProductionType ?? info.Type;
|
||||
|
||||
var speedModifier = selfsameBuildings.Count().Clamp(1, info.BuildTimeSpeedReduction.Length) - 1;
|
||||
var selfsameBuildingsCount = self.World.ActorsWithTrait<Production>()
|
||||
.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));
|
||||
|
||||
var speedModifier = selfsameBuildingsCount.Clamp(1, info.BuildTimeSpeedReduction.Length) - 1;
|
||||
time = (time * info.BuildTimeSpeedReduction[speedModifier]) / 100;
|
||||
}
|
||||
|
||||
|
||||
@@ -1280,7 +1280,7 @@ Actors:
|
||||
Location: 73,63
|
||||
Owner: Soviets
|
||||
FreeActor: False
|
||||
Actor397: kenn
|
||||
Kennel: kenn
|
||||
Location: 64,61
|
||||
Owner: Soviets
|
||||
Actor484: silo
|
||||
|
||||
@@ -45,7 +45,7 @@ HunterSubs = { { SubPen, {"ss", "ss"} } }
|
||||
|
||||
GroundPatrolWpts = { PatrolWpt1, PatrolWpt2 }
|
||||
GroundPatrolUnits = {
|
||||
{ { Barracks, {"e1", "e1", "e1", "e3", "e3", "dog"} } },
|
||||
{ { Barracks, {"e1", "e1", "e1", "e3", "e3"} }, { Kennel, {"dog"} } },
|
||||
{ { WarFactory, {"apc", "apc", "ftrk"} } },
|
||||
{ { WarFactory, {"3tnk", "3tnk"} } }
|
||||
}
|
||||
|
||||
@@ -2,8 +2,9 @@ DOG:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Dog
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~barr, ~techlevel.infonly
|
||||
Prerequisites: ~kenn, ~techlevel.infonly
|
||||
Hotkey: o
|
||||
Valued:
|
||||
Cost: 200
|
||||
@@ -32,8 +33,9 @@ E1:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Hotkey: i
|
||||
Valued:
|
||||
Cost: 100
|
||||
@@ -63,6 +65,7 @@ E2:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~barr, ~techlevel.infonly
|
||||
Hotkey: g
|
||||
@@ -99,8 +102,9 @@ E3:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Hotkey: r
|
||||
Valued:
|
||||
Cost: 300
|
||||
@@ -133,6 +137,7 @@ E4:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~barr, ftur, ~techlevel.low
|
||||
Hotkey: t
|
||||
@@ -165,8 +170,9 @@ E6:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Hotkey: e
|
||||
Valued:
|
||||
Cost: 500
|
||||
@@ -197,6 +203,7 @@ SPY:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: dome, ~tent, ~techlevel.medium
|
||||
Hotkey: p
|
||||
@@ -233,6 +240,7 @@ E7:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~tent, atek, ~techlevel.unrestricted
|
||||
Hotkey: y
|
||||
@@ -273,6 +281,7 @@ MEDI:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~tent, ~techlevel.infonly
|
||||
Hotkey: m
|
||||
@@ -309,6 +318,7 @@ MECH:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~tent, fix, ~techlevel.medium
|
||||
Hotkey: c
|
||||
@@ -426,6 +436,7 @@ HIJACKER:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~barr, fix, ~techlevel.medium
|
||||
Hotkey: j
|
||||
@@ -453,6 +464,7 @@ SHOK:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted
|
||||
Hotkey: l
|
||||
@@ -492,6 +504,7 @@ SNIPER:
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~barr, dome, ~techlevel.medium
|
||||
Hotkey: h
|
||||
|
||||
@@ -1039,10 +1039,47 @@ BARR:
|
||||
SpawnOffset: -725,640,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
Produces: Infantry, Soldier
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
|
||||
KENN:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 25
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Hotkey: k
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Description: Trains Attack Dogs.
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Bib:
|
||||
HasMinibib: True
|
||||
RallyPoint:
|
||||
RallyPoint: 0,2
|
||||
Exit:
|
||||
SpawnOffset: -280,400,0
|
||||
ExitCell: 0,1
|
||||
Production:
|
||||
Produces: Infantry, Dog
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
-EmitInfantryOnSell:
|
||||
|
||||
TENT:
|
||||
Inherits: ^Building
|
||||
@@ -1075,27 +1112,12 @@ TENT:
|
||||
SpawnOffset: -725,640,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
Produces: Infantry, Soldier
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
|
||||
KENN:
|
||||
Inherits: ^Building
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
IronCurtainable:
|
||||
-EmitInfantryOnSell:
|
||||
-AcceptsSupplies:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
|
||||
FIX:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -191,6 +191,9 @@ kenn:
|
||||
make: kennmake
|
||||
Start: 0
|
||||
Length: *
|
||||
bib: mbSILO
|
||||
Start: 0
|
||||
Length: *
|
||||
icon: kennicon
|
||||
Start: 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user