diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index e0d710e6e5..f7b5de4468 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -252,6 +252,7 @@
+
diff --git a/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs
new file mode 100644
index 0000000000..75b8630f7b
--- /dev/null
+++ b/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs
@@ -0,0 +1,31 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using OpenRA.Mods.Common.Traits;
+using OpenRA.Scripting;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Scripting
+{
+ [ScriptPropertyGroup("General")]
+ public class SellableProperties : ScriptActorProperties, Requires
+ {
+ public SellableProperties(ScriptContext context, Actor self)
+ : base(context, self) { }
+
+ [Desc("Start selling the actor.")]
+ public void Sell()
+ {
+ // PERF: No trait lookup cache in the constructor to avoid doing it for all buildings except just the ones getting sold.
+ Self.Trait().Sell(Self);
+ }
+ }
+}