diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index e0d710e6e5..f7b5de4468 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -252,6 +252,7 @@ + diff --git a/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs new file mode 100644 index 0000000000..75b8630f7b --- /dev/null +++ b/OpenRA.Mods.Common/Scripting/Properties/SellableProperties.cs @@ -0,0 +1,31 @@ +#region Copyright & License Information +/* + * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using OpenRA.Mods.Common.Traits; +using OpenRA.Scripting; +using OpenRA.Traits; + +namespace OpenRA.Mods.Common.Scripting +{ + [ScriptPropertyGroup("General")] + public class SellableProperties : ScriptActorProperties, Requires + { + public SellableProperties(ScriptContext context, Actor self) + : base(context, self) { } + + [Desc("Start selling the actor.")] + public void Sell() + { + // PERF: No trait lookup cache in the constructor to avoid doing it for all buildings except just the ones getting sold. + Self.Trait().Sell(Self); + } + } +}