added classic engineer capture rules
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@@ -233,6 +233,7 @@
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ShakeOnDeath:
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Sellable:
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Capturable:
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CaptureCompleteTime: 0
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CapturableBar:
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^CivBuilding:
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@@ -268,6 +269,7 @@
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^TechBuilding:
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Inherits: ^CivBuilding
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Capturable:
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CaptureCompleteTime: 0
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CapturableBar:
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RepairableBuilding:
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RevealsShroud:
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@@ -166,6 +166,7 @@
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TerrainTypes: Clear,Road
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GivesBuildableArea:
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Capturable:
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CaptureCompleteTime: 0
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: kaboom1.aud
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@@ -156,6 +156,7 @@ E6:
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PipType: Yellow
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EngineerRepair:
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Captures:
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Sabotage: yes
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TakeCover:
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-AutoTarget:
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AttackMove:
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