Replace * 25 in internal tick defaults with actual total
While the idea behind it is understandable, this was inconsistent with the bulk of other defaults.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int PanicChance = 100;
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[Desc("How long (in ticks) the actor should panic for.")]
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public readonly int PanicLength = 25 * 10;
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public readonly int PanicLength = 250;
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[Desc("Panic movement speed as a percentage of the normal speed.")]
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public readonly int PanicSpeedModifier = 200;
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Color RadarPingColor = Color.Red;
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[Desc("Length of time (in ticks) to display a location ping in the minimap.")]
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public readonly int RadarPingDuration = 10 * 25;
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public readonly int RadarPingDuration = 250;
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[NotificationReference("Speech")]
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[Desc("The audio notification type to play.")]
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Color RadarPingColor = Color.Red;
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[Desc("Length of time (in ticks) to display a location ping in the minimap.")]
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public readonly int RadarPingDuration = 10 * 25;
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public readonly int RadarPingDuration = 250;
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[NotificationReference("Speech")]
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[Desc("The audio notification type to play.")]
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("A beacon that is constructed from a circle sprite that is animated once and a moving arrow sprite.")]
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public class PlaceBeaconInfo : TraitInfo
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{
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public readonly int Duration = 30 * 25;
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public readonly int Duration = 750;
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public readonly string NotificationType = "Sounds";
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool DisplayRadarPing = false;
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[Desc("Measured in ticks.")]
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public readonly int RadarPingDuration = 5 * 25;
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public readonly int RadarPingDuration = 125;
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public readonly string OrderName;
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int Maximum = 255;
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[Desc("Average time (ticks) between crate spawn.")]
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public readonly int SpawnInterval = 180 * 25;
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public readonly int SpawnInterval = 4500;
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[Desc("Delay (in ticks) before the first crate spawns.")]
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public readonly int InitialSpawnDelay = 0;
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