diff --git a/mods/ra/maps/allies-03a/weapons.yaml b/mods/ra/maps/allies-03a/weapons.yaml index 16b36eb3a8..7d7a4fab50 100644 --- a/mods/ra/maps/allies-03a/weapons.yaml +++ b/mods/ra/maps/allies-03a/weapons.yaml @@ -1,3 +1,3 @@ BarrelExplode: Warhead@1Dam: SpreadDamage - ValidTargets: Ground, Prisoner + ValidTargets: Ground, GroundActor, Prisoner diff --git a/mods/ra/maps/allies-03b/weapons.yaml b/mods/ra/maps/allies-03b/weapons.yaml index 6d7835ff02..a5faf7478d 100644 --- a/mods/ra/maps/allies-03b/weapons.yaml +++ b/mods/ra/maps/allies-03b/weapons.yaml @@ -7,4 +7,4 @@ Colt45: BarrelExplode: Warhead@1Dam: SpreadDamage - ValidTargets: Ground, Prisoner + ValidTargets: Ground, GroundActor, Prisoner diff --git a/mods/ra/maps/fort-lonestar/weapons.yaml b/mods/ra/maps/fort-lonestar/weapons.yaml index 46d338eb2e..c807c31d79 100644 --- a/mods/ra/maps/fort-lonestar/weapons.yaml +++ b/mods/ra/maps/fort-lonestar/weapons.yaml @@ -34,7 +34,7 @@ MammothTusk: RangeLimit: 12c0 Warhead@1Dam: SpreadDamage Spread: 640 - ValidTargets: Ground, Air + ValidTargets: GroundActor, AirborneActor Versus: None: 125 Wood: 110 @@ -61,7 +61,7 @@ TankNapalm: Blockable: false Warhead: SpreadDamage Spread: 341 - ValidTargets: Ground + ValidTargets: GroundActor Versus: None: 65 Wood: 125 @@ -130,7 +130,7 @@ FLAK-23: Blockable: false Warhead: SpreadDamage Spread: 213 - ValidTargets: Air, Ground + ValidTargets: AirborneActor, GroundActor Versus: None: 32 Wood: 28 diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index 67a6749ea7..7b1f25dfa4 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -10,6 +10,7 @@ Warhead@1Dam: SpreadDamage Spread: 128 Damage: 4000 + ValidTargets: GroundActor, WaterActor Versus: None: 30 Wood: 75 @@ -18,16 +19,16 @@ DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: kaboom12.aud - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground, GroundActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: small_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge 25mm: Inherits: ^Cannon diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index c49a668e34..32b8f7b573 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -3,6 +3,7 @@ Warhead@1Dam: SpreadDamage Spread: 426 Damage: 5000 + ValidTargets: GroundActor, WaterActor Versus: None: 90 Wood: 75 @@ -12,16 +13,16 @@ DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees + ValidTargets: Ground, Vehicle, Infantry Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud - ValidTargets: Ground, Air, Ship, Trees + ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge CrateNapalm: Inherits: ^Explosion @@ -30,7 +31,7 @@ CrateNapalm: Spread: 170 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees + ValidTargets: GroundActor, WaterActor, Trees Versus: Wood: 100 Concrete: 50 @@ -39,7 +40,7 @@ CrateNapalm: Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud - ValidTargets: Ground, Water, Air, Trees + ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees -Warhead@3EffWater: Warhead@Smu: LeaveSmudge SmudgeType: Scorch @@ -50,7 +51,7 @@ CrateExplosion: Falloff: 1000, 368, 135, 50, 18, 7, 0 AffectsParent: true Warhead@2Eff: CreateEffect - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees -Warhead@3EffWater: UnitExplode: @@ -82,6 +83,7 @@ UnitExplodeShip: Explosions: building ImpactSounds: kaboom25.aud ValidTargets: Ground, Water + ImpactActors: false UnitExplodeSubmarine: Inherits: ^Explosion @@ -90,6 +92,7 @@ UnitExplodeSubmarine: Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Ground, Water + ImpactActors: false UnitExplodeSmall: Inherits: ^Explosion @@ -117,7 +120,8 @@ BuildingExplode: Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm Warhead@Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Wall, Trees + ValidTargets: GroundActor + InvalidTargets: Wall SmallBuildingExplode: Inherits: BuildingExplode @@ -127,6 +131,7 @@ SmallBuildingExplode: CivPanicExplosion: ValidTargets: Ground, GroundActor Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding + ValidTargets: Infantry Falloff: 100, 100 Range: 0, 128 Damage: 1 @@ -160,14 +165,17 @@ ATMine: Spread: 256 Damage: 40000 AffectsParent: true + ValidTargets: GroundActor, WaterActor InvalidTargets: Mine DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: mineblo1.aud + ImpactActors: false Warhead@Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees + ValidTargets: Ground, GroundActor + InvalidTargets: Structure, Wall APMine: Inherits: ATMine @@ -184,6 +192,7 @@ OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 1000 + ValidTargets: GroundActor, WaterActor Versus: None: 90 Wood: 70 @@ -196,6 +205,7 @@ OreExplosion: Warhead@2Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud + ImpactActors: false CrateNuke: ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor @@ -203,7 +213,7 @@ CrateNuke: Spread: 1c0 Damage: 10000 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees, Water, Air + ValidTargets: GroundActor, Trees, WaterActor, AirborneActor Versus: Concrete: 25 AffectsParent: true @@ -218,7 +228,7 @@ CrateNuke: Damage: 6000 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 - ValidTargets: Ground, Water, Air + ValidTargets: GroundActor, WaterActor, AirborneActor Versus: Concrete: 25 AffectsParent: true @@ -232,7 +242,7 @@ CrateNuke: ImpactActors: false Warhead@6Smu_areanuke1: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Trees + ValidTargets: Ground, Infantry Size: 4 Delay: 5 Warhead@TREEKILL: SpreadDamage @@ -249,7 +259,7 @@ MiniNuke: Spread: 1c0 Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees, Water, Air + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 25 Concrete: 25 @@ -266,7 +276,7 @@ MiniNuke: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Concrete: 25 @@ -284,7 +294,7 @@ MiniNuke: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Concrete: 25 @@ -305,7 +315,7 @@ MiniNuke: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Water, Underwater + ValidTargets: GroundActor, WaterActor, Underwater Versus: Concrete: 25 AffectsParent: true @@ -322,6 +332,6 @@ MiniNuke: Delay: 15 Warhead@13Smu_areanuke3: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Trees + ValidTargets: Ground, Infantry Size: 4 Delay: 15 diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index 6b1f543d04..6baab688c5 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -17,7 +17,7 @@ Warhead@1Dam: SpreadDamage Spread: 128 Damage: 5000 - ValidTargets: Ground, Water, Air + ValidTargets: GroundActor, WaterActor, AirborneActor Versus: None: 10 Wood: 74 @@ -27,16 +27,16 @@ DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud - ValidTargets: Ground, Air, Ship, Trees + ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge ^AntiAirMissile: Inherits: ^AntiGroundMissile @@ -104,7 +104,7 @@ HellfireAA: CloseEnough: 0c600 Warhead@1Dam: SpreadDamage Damage: 4000 - ValidTargets: Air + ValidTargets: AirborneActor Versus: Wood: 75 Light: 75 @@ -132,11 +132,11 @@ MammothTusk: DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect ImpactSounds: kaboom12.aud - ValidTargets: Ground, Trees + ValidTargets: Ground, GroundActor, Trees Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud - ValidTargets: Air + ValidTargets: Air, AirborneActor Nike: Inherits: ^AntiAirMissile @@ -152,7 +152,7 @@ Nike: Speed: 341 Warhead@1Dam: SpreadDamage Damage: 5000 - ValidTargets: Air + ValidTargets: AirborneActor Versus: Light: 90 Warhead@3Eff: CreateEffect @@ -168,7 +168,7 @@ RedEye: Speed: 298 Warhead@1Dam: SpreadDamage Damage: 4000 - ValidTargets: Air + ValidTargets: AirborneActor Versus: Light: 60 @@ -240,7 +240,7 @@ TorpTube: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 18000 - ValidTargets: Water, Underwater, Bridge + ValidTargets: WaterActor, Underwater, Bridge Versus: Wood: 75 Light: 75 @@ -250,12 +250,12 @@ TorpTube: Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud - ValidTargets: Ship, Structure, Underwater, Ground, Bridge + ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water - InvalidTargets: Ship, Structure, Underwater, Bridge + InvalidTargets: Bridge ^SubMissileDefault: Inherits: ^AntiGroundMissile @@ -329,7 +329,7 @@ SCUD: Spread: 341 Damage: 4500 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Water, Trees + ValidTargets: GroundActor, WaterActor, Trees Versus: None: 90 Wood: 75 diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index 353b30702e..04ce2c9c77 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -5,7 +5,7 @@ Warhead@1Dam: SpreadDamage Spread: 213 Damage: 15000 - ValidTargets: Ground, Water, Trees + ValidTargets: GroundActor, WaterActor, Trees Versus: None: 90 Wood: 50 @@ -80,6 +80,7 @@ Napalm: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 10000 + ValidTargets: GroundActor, WaterActor Versus: None: 1000 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath @@ -144,6 +145,7 @@ Demolish: ValidTargets: GroundActor, WaterActor Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath + ValidTargets: GroundActor, WaterActor Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud @@ -157,6 +159,7 @@ Claw: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 3000 + ValidTargets: GroundActor, WaterActor Versus: None: 97 Wood: 10 @@ -224,6 +227,7 @@ MADTankThump: Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 1 + ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@Shake: ShakeScreen Duration: 10 @@ -236,6 +240,7 @@ MADTankDetonate: Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 19 + ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@2Smu: LeaveSmudge SmudgeType: Crater diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index 92bb80a0e8..c1a31ae004 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -7,7 +7,7 @@ Warhead@1Dam: SpreadDamage Spread: 213 Damage: 2000 - ValidTargets: Air + ValidTargets: AirborneActor Versus: None: 40 Wood: 10 @@ -37,23 +37,23 @@ ZSU-23: FLAK-23-AA: Inherits: ^AACannon Warhead@1Dam: SpreadDamage - ValidTargets: Air, Ground, Water + ValidTargets: AirborneActor, GroundActor, WaterActor FLAK-23-AG: Inherits: ^AACannon Range: 6c0 - ValidTargets: Ground, Water + ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: InstantHit Blockable: true Warhead@1Dam: SpreadDamage - ValidTargets: Air, Ground, Water + ValidTargets: AirborneActor, GroundActor, WaterActor Warhead@2Eff: CreateEffect Explosions: flak_explosion_ground - ValidTargets: Ground, Ship, Air, Trees + ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: small_splash ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge ^HeavyMG: ReloadDelay: 30 @@ -65,6 +65,7 @@ FLAK-23-AG: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2500 + ValidTargets: GroundActor, WaterActor Versus: None: 120 Wood: 60 @@ -74,11 +75,12 @@ FLAK-23-AG: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Air, Trees + ValidTargets: Ground, Air + ImpactActors: false Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge ^LightMG: Inherits: ^HeavyMG @@ -115,12 +117,13 @@ Vulcan: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@4Eff_2: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground + ImpactActors: false Delay: 2 Warhead@4Eff_2Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge Delay: 2 Warhead@5Dam_3: SpreadDamage Spread: 128 @@ -135,12 +138,13 @@ Vulcan: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@6Eff_3: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground + ImpactActors: false Delay: 4 Warhead@6Eff_3Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge Delay: 4 Warhead@7Dam_4: SpreadDamage Spread: 128 @@ -155,12 +159,13 @@ Vulcan: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@8Eff_4: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground + ImpactActors: false Delay: 6 Warhead@8Eff_4Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge Delay: 6 Warhead@9Dam_5: SpreadDamage Spread: 128 @@ -175,12 +180,13 @@ Vulcan: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@10Eff_5: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground + ImpactActors: false Delay: 8 Warhead@10Eff_5Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge Delay: 8 Warhead@11Dam_6: SpreadDamage Spread: 128 @@ -195,12 +201,13 @@ Vulcan: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@12Eff_6: CreateEffect Explosions: piffs - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground + ImpactActors: false Delay: 10 Warhead@12Eff_6Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure, Bridge + InvalidTargets: Bridge Delay: 10 ChainGun: diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index b7a427648f..a61e3111fb 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -12,6 +12,7 @@ ParaBomb: Warhead@1Dam: SpreadDamage Spread: 768 Damage: 30000 + ValidTargets: GroundActor, WaterActor Versus: None: 30 Wood: 30 @@ -20,24 +21,23 @@ ParaBomb: DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud - ValidTargets: Ground, Ship, Trees + ValidTargets: Ground, GroundActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: small_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater - InvalidTargets: Ship, Structure Atomic: - ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor + ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 25 Concrete: 25 @@ -46,7 +46,7 @@ Atomic: Size: 1 Warhead@3Smu_impact: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall + ValidTargets: Ground, Infantry Size: 1 Warhead@4Eff_impact: CreateEffect Explosions: nuke @@ -58,7 +58,7 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 25 Concrete: 25 @@ -68,7 +68,7 @@ Atomic: Delay: 5 Warhead@7Smu_areanuke1: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Size: 2 Delay: 5 Warhead@8Eff_areanuke1: CreateEffect @@ -80,7 +80,7 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Concrete: 25 @@ -97,7 +97,7 @@ Atomic: Delay: 10 Warhead@12Smu_areanuke2: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Size: 3 Delay: 10 Warhead@13Dam_areanuke3: SpreadDamage @@ -105,7 +105,7 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary @@ -121,7 +121,7 @@ Atomic: Delay: 15 Warhead@16Smu_areanuke3: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Size: 4 Delay: 15 Warhead@17Dam_areanuke4: SpreadDamage @@ -129,7 +129,7 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 - ValidTargets: Ground, Water, Underwater, Air + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary @@ -145,7 +145,7 @@ Atomic: Delay: 20 Warhead@20Smu_areanuke4: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees + ValidTargets: Ground, Infantry Size: 5 Delay: 20 Warhead@21Shake: ShakeScreen