Projectile property names upgrade rules

This commit is contained in:
reaperrr
2016-05-31 14:45:20 +02:00
parent 1db96262f3
commit e423f965cf

View File

@@ -865,6 +865,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
// Streamline some projectile property names and functionality
if (engineVersion < 20160601)
{
if (node.Key == "Sequence")
node.Key = "Sequences";
if (node.Key == "TrailSequence")
node.Key = "TrailSequences";
if (node.Key == "Trail")
node.Key = "TrailImage";
if (node.Key == "Velocity")
node.Key = "Speed";
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
} }
} }