Projectile property names upgrade rules
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@@ -865,6 +865,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// Streamline some projectile property names and functionality
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if (engineVersion < 20160601)
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{
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if (node.Key == "Sequence")
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node.Key = "Sequences";
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if (node.Key == "TrailSequence")
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node.Key = "TrailSequences";
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if (node.Key == "Trail")
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node.Key = "TrailImage";
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if (node.Key == "Velocity")
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node.Key = "Speed";
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}
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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