Improve graph. Add things like scales/axis labelling.
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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public void Tick(Actor self)
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{
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{
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if (self.World.FrameNumber % 1500 == 0)
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if (self.World.FrameNumber % 1500 == 1)
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{
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{
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UpdateEarnedThisMinute();
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UpdateEarnedThisMinute();
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}
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}
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@@ -153,8 +153,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var graph = template.Get<ObserverStatsGraphWidget>("EARNED_THIS_MIN_GRAPH");
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var graph = template.Get<ObserverStatsGraphWidget>("EARNED_THIS_MIN_GRAPH");
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graph.GetDataSource = () => players.Select(p => Pair.New(p, p.PlayerActor.Trait<PlayerStatistics>().EarnedSamples.Select(s => (float)s)));
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graph.GetDataSource = () => players.Select(p => Pair.New(p, p.PlayerActor.Trait<PlayerStatistics>().EarnedSamples.Select(s => (float)s)));
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graph.GetDataScale = () => 1 / 100f;
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graph.GetLastValueFormat = () => "${0}";
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playerStatsPanel.AddChild(template);
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playerStatsPanel.AddChild(template);
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}
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}
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@@ -79,8 +79,8 @@ namespace OpenRA.Mods.RA.Widgets
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var clock = clocks[queue.Trait];
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var clock = clocks[queue.Trait];
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clock.PlayFetchIndex("idle",
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clock.PlayFetchIndex("idle",
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() => (item.TotalTime - item.RemainingTime)
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() => item.TotalTime == 0 ? 0 : ((item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime);
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* (clock.CurrentSequence.Length - 1) / item.TotalTime));
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clock.Tick();
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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@@ -18,68 +18,132 @@ namespace OpenRA.Widgets
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{
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{
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public class ObserverStatsGraphWidget : Widget
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public class ObserverStatsGraphWidget : Widget
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{
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{
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public Func<IEnumerable<Pair<Player, IEnumerable<float>>>> GetDataSource = () => null;
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public Func<IEnumerable<Pair<Player, IEnumerable<float>>>> GetDataSource;
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public Func<float> GetDataScale = () => 1.0f;
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public Func<float> GetDataScale;
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public Func<string> GetLastValueFormat = () => "{0}";
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public Func<string> GetValueFormat;
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public Func<int> GetNodeCount = () => 20;
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public Func<string> GetXAxisValueFormat;
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public Func<int> GetNodeStep = () => 5;
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public Func<string> GetYAxisValueFormat;
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public Func<int> GetVisibleNodeCount;
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public Func<string> GetXAxisLabel;
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public Func<string> GetYAxisLabel;
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public Func<bool> GetDisplayYAxisZero;
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public string ValueFormat = "{0}";
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public string XAxisValueFormat = "{0}";
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public string YAxisValueFormat = "{0}";
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public int VisibleNodeCount = 10;
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public string XAxisLabel = "";
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public string YAxisLabel = "";
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public bool DisplayYAxisZero = true;
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public ObserverStatsGraphWidget() : base() { }
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public ObserverStatsGraphWidget()
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: base()
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{
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GetValueFormat = () => ValueFormat;
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GetXAxisValueFormat = () => XAxisValueFormat;
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GetYAxisValueFormat = () => YAxisValueFormat;
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GetVisibleNodeCount = () => VisibleNodeCount;
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GetXAxisLabel = () => XAxisLabel;
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GetYAxisLabel = () => YAxisLabel;
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GetDisplayYAxisZero = () => DisplayYAxisZero;
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}
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protected ObserverStatsGraphWidget(ObserverStatsGraphWidget other)
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protected ObserverStatsGraphWidget(ObserverStatsGraphWidget other)
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: base(other)
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: base(other)
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{
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{
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GetDataSource = other.GetDataSource;
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GetDataSource = other.GetDataSource;
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GetValueFormat = other.GetValueFormat;
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GetXAxisValueFormat = other.GetXAxisValueFormat;
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GetYAxisValueFormat = other.GetYAxisValueFormat;
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GetVisibleNodeCount = other.GetVisibleNodeCount;
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GetXAxisLabel = other.GetXAxisLabel;
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GetYAxisLabel = other.GetYAxisLabel;
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GetDisplayYAxisZero = other.GetDisplayYAxisZero;
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ValueFormat = other.ValueFormat;
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XAxisValueFormat = other.XAxisValueFormat;
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YAxisValueFormat = other.YAxisValueFormat;
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VisibleNodeCount = other.VisibleNodeCount;
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XAxisLabel = other.XAxisLabel;
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YAxisLabel = other.YAxisLabel;
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DisplayYAxisZero = other.DisplayYAxisZero;
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}
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}
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public override void Draw()
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public override void Draw()
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{
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{
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if (GetDataSource == null || !GetDataSource().Any())
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{
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return;
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}
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var rect = RenderBounds;
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var rect = RenderBounds;
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var origin = new float2(rect.Left, rect.Bottom);
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var origin = new float2(rect.Left, rect.Bottom);
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var basis = new float2(rect.Width / 100, rect.Height / 100);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
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var width = rect.Width;
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Game.Renderer.LineRenderer.DrawLine(origin, origin - new float2(0, 100) * basis, Color.White, Color.White);
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var height = rect.Height;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, -100) * basis, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
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var tinyBold = Game.Renderer.Fonts["TinyBold"];
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var tinyBold = Game.Renderer.Fonts["TinyBold"];
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var bold = Game.Renderer.Fonts["Bold"];
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var i = 0;
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var visibleNodeCount = GetVisibleNodeCount();
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foreach (var pair in GetDataSource())
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var visibleNodeStep = width / visibleNodeCount;
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var actualNodeCount = GetDataSource().First().Second.Count();
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var visibleNodeStart = Math.Max(0, actualNodeCount - visibleNodeCount);
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var visibleNodeEnd = Math.Max(actualNodeCount, visibleNodeCount);
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float maxValue = GetDataSource().Select(p => p.Second).SelectMany(d => d).Max();
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var scale = (100 / maxValue) * 3;
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//todo: make this stuff not draw outside of the RenderBounds
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for (int n = visibleNodeStart, i = 0; n <= visibleNodeEnd; n++, i++)
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{
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{
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var player = pair.First;
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var x = i * visibleNodeStep;
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var data = pair.Second.Reverse().Take(GetNodeCount()).Reverse();
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
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tinyBold.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
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}
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bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
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for (var i = (GetDisplayYAxisZero() ? 0f : height / 10); i <= height; i += height / 10)
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{
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var value = i / scale;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -i), origin + new float2(width, -i), Color.White, Color.White);
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tinyBold.DrawText(GetYAxisValueFormat().F(value), origin + new float2(width + 2, -i), Color.White);
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}
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bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
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var playerNameOffset = 0;
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foreach (var playerDataPair in GetDataSource())
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{
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var player = playerDataPair.First;
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var data = playerDataPair.Second;
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var color = player.ColorRamp.GetColor(0);
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var color = player.ColorRamp.GetColor(0);
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if (data.Any())
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if (data.Any())
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{
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{
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var scale = GetDataScale();
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data = data.Reverse().Take(visibleNodeCount).Reverse();
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var scaledData = data.Select(d => d * scale);
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var scaledData = data.Select(d => d * scale);
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var n = 0;
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var x = 0f;
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var step = GetNodeStep();
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scaledData.Aggregate((a, b) =>
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scaledData.Aggregate((a, b) =>
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{
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{
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Game.Renderer.LineRenderer.DrawLine(
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Game.Renderer.LineRenderer.DrawLine(
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origin + new float2(n, -a) * basis,
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origin + new float2(x, -a),
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origin + new float2(n + step, -b) * basis,
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origin + new float2(x + visibleNodeStep, -b),
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color, color);
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color, color);
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n += step;
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x += visibleNodeStep;
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return b;
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return b;
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});
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});
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var lastValue = data.Last();
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var value = data.Last();
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if (lastValue != 0)
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if (value != 0)
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{
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{
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var scaledLastValue = lastValue * scale;
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var scaledValue = value * scale;
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var lastValueFormat = GetLastValueFormat();
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tinyBold.DrawText(GetValueFormat().F(value), origin + new float2(x, -scaledValue - 2), color);
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if (lastValueFormat != null)
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{
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tinyBold.DrawText(lastValueFormat.F(lastValue), origin + new float2(n, -scaledLastValue - 2) * basis, color);
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}
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}
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}
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}
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}
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tinyBold.DrawText(player.PlayerName, new float2(rect.Left, rect.Top) + new float2(5, 10 * i - 3), color);
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tinyBold.DrawText(player.PlayerName, new float2(rect.Left, rect.Top) + new float2(5, 10 * playerNameOffset + 3), color);
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i++;
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playerNameOffset++;
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}
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}
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}
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}
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@@ -79,8 +79,8 @@ namespace OpenRA.Mods.RA.Widgets
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var clock = clocks[power.a.Key];
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var clock = clocks[power.a.Key];
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clock.PlayFetchIndex("idle",
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clock.PlayFetchIndex("idle",
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() => (item.TotalTime - item.RemainingTime)
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() => item.TotalTime == 0 ? 0 : ((item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime);
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* (clock.CurrentSequence.Length - 1) / item.TotalTime));
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clock.Tick();
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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@@ -862,14 +862,21 @@ Container@OBSERVER_ROOT:
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Container@EARNED_THIS_MIN_GRAPH_TEMPLATE:
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Container@EARNED_THIS_MIN_GRAPH_TEMPLATE:
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X:0
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X:0
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Y:0
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Y:0
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Width:PARENT_RIGHT-35
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Width:PARENT_RIGHT-100
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Height:300
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Height:PARENT_BOTTOM-50
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Children:
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Children:
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ObserverStatsGraph@EARNED_THIS_MIN_GRAPH:
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ObserverStatsGraph@EARNED_THIS_MIN_GRAPH:
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X:0
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X:0
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Y:0
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Y:0
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Width:800
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Width:PARENT_RIGHT
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Height:PARENT_BOTTOM
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Height:PARENT_BOTTOM
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ValueFormat:${0}
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XAxisValueFormat:{0}
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YAxisValueFormat:${0:F0}
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VisibleNodeCount:20
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XAxisLabel:m
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YAxisLabel:$
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DisplayYAxisZero:false
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Background@FMVPLAYER:
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Background@FMVPLAYER:
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Width:WINDOW_RIGHT
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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Height:WINDOW_BOTTOM
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