shader params can stay inside Renderer
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@@ -41,14 +41,13 @@ namespace OpenRA
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public static XRandom CosmeticRandom = new XRandom(); // not synced
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public static Renderer Renderer;
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static int2 clientSize;
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public static Session LobbyInfo = new Session();
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static void LoadMap(string uid)
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{
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var map = modData.PrepareMap(uid);
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viewport = new Viewport(clientSize, map.TopLeft, map.BottomRight, Renderer);
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viewport = new Viewport(new float2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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Timer.Time("viewport: {0}");
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world = new World(modData.Manifest, map);
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@@ -268,7 +267,6 @@ namespace OpenRA
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modData = new ModData( LobbyInfo.GlobalSettings.Mods );
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Renderer.SheetSize = Settings.Game.SheetSize;
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Renderer.Initialize( Game.Settings.Graphics.Mode );
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Sound.Initialize();
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@@ -278,7 +276,6 @@ namespace OpenRA
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PerfHistory.items["cursor"].hasNormalTick = false;
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Renderer = new Renderer();
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clientSize = new int2(Renderer.Resolution);
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JoinLocal();
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StartGame(modData.Manifest.ShellmapUid);
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