Remove hard-coded LaserZap transparency.
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (ticks < info.BeamDuration)
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if (ticks < info.BeamDuration)
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{
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{
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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var rc = Color.FromArgb((info.BeamDuration - ticks) * color.A / info.BeamDuration, color);
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yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
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yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
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}
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}
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