Hack in a different terrain palette

This commit is contained in:
Paul Chote
2010-02-03 21:14:42 +13:00
parent 9d2373b602
commit e44c46200d
4 changed files with 9 additions and 4 deletions

View File

@@ -61,8 +61,8 @@ namespace OpenRa.Graphics
if (Ore.overlayIsFence[o]) spriteIndex = NearbyFences(x, y);
else if (Ore.overlayIsOre[o]) spriteIndex = map.MapTiles[x,y].density - 1;
else if (Ore.overlayIsGems[o]) spriteIndex = map.MapTiles[x,y].density - 1;
spriteRenderer.DrawSprite(sprites[spriteIndex],
Game.CellSize * (float2)location, 0);
spriteRenderer.DrawSprite(sprites[spriteIndex],
Game.CellSize * (float2)location, PaletteType.Terrain);
}
}