Hack in a different terrain palette
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@@ -61,8 +61,8 @@ namespace OpenRa.Graphics
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if (Ore.overlayIsFence[o]) spriteIndex = NearbyFences(x, y);
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else if (Ore.overlayIsOre[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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else if (Ore.overlayIsGems[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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spriteRenderer.DrawSprite(sprites[spriteIndex],
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Game.CellSize * (float2)location, 0);
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spriteRenderer.DrawSprite(sprites[spriteIndex],
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Game.CellSize * (float2)location, PaletteType.Terrain);
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}
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}
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