Hack in a different terrain palette
This commit is contained in:
@@ -34,7 +34,7 @@ namespace OpenRa.Graphics
|
||||
for( int i = map.XOffset ; i < map.XOffset + map.Width; i++ )
|
||||
{
|
||||
Sprite tile = tileMapping[map.MapTiles[i, j]];
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni, tile.size);
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, (int)PaletteType.Terrain, nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user