diff --git a/OpenRA.Game/Network/OrderManager.cs b/OpenRA.Game/Network/OrderManager.cs index 8d16467ad1..c0b2cee81f 100755 --- a/OpenRA.Game/Network/OrderManager.cs +++ b/OpenRA.Game/Network/OrderManager.cs @@ -1,6 +1,6 @@ #region Copyright & License Information /* - * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, @@ -140,17 +140,17 @@ namespace OpenRA.Network if (index >= orders.Count()) OutOfSync(frame); - throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString())); + throw new InvalidOperationException("Out of sync in frame {0}.\n {1}\n Compare syncreport.log with other players.".F(frame, orders.ElementAt(index).Order.ToString())); } void OutOfSync(int frame) { - throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame)); + throw new InvalidOperationException("Out of sync in frame {0}.\n Compare syncreport.log with other players.".F(frame)); } void OutOfSync(int frame, string blame) { - throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame)); + throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n Compare syncreport.log with other players.".F(frame, blame)); } public bool IsReadyForNextFrame diff --git a/OpenRA.Mods.RA/AutoTarget.cs b/OpenRA.Mods.RA/AutoTarget.cs index 2e36b823eb..bc41ded22b 100644 --- a/OpenRA.Mods.RA/AutoTarget.cs +++ b/OpenRA.Mods.RA/AutoTarget.cs @@ -109,6 +109,7 @@ namespace OpenRA.Mods.RA var info = self.Info.Traits.Get(); nextScanTime = (int)(25 * (info.ScanTimeAverage + (self.World.SharedRandom.NextFloat() * 2 - 1) * info.ScanTimeSpread)); + Log.Write("debug", "Actor {0}; nextScanTime: {1}", self.ActorID, nextScanTime); var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range)); diff --git a/OpenRA.Mods.RA/Effects/Bullet.cs b/OpenRA.Mods.RA/Effects/Bullet.cs index 19a1b87a26..3677b07aef 100755 --- a/OpenRA.Mods.RA/Effects/Bullet.cs +++ b/OpenRA.Mods.RA/Effects/Bullet.cs @@ -57,8 +57,9 @@ namespace OpenRA.Mods.RA.Effects if (info.Inaccuracy > 0) { - var factor = ((Args.dest - Args.src).Length / Game.CellSize) / (float)args.weapon.Range; + var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range; Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2(); + Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest); } if (Info.Image != null)