Remove Util.QuantizeFacing from trait code.
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@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Common.Traits
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// Quantize orientation to match a rendered sprite
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// Implies no pitch or yaw
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var facing = Util.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
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var facing = body.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings);
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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}
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