Remove Util.QuantizeFacing from trait code.

This commit is contained in:
Paul Chote
2016-01-14 21:18:56 +00:00
parent 275be64f05
commit e46fc644c1
3 changed files with 20 additions and 3 deletions

View File

@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Common.Traits
// Quantize orientation to match a rendered sprite
// Implies no pitch or yaw
var facing = Util.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
var facing = body.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings);
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}