support powers data
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@@ -17,6 +17,7 @@ namespace OpenRa.Game
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<ProjectileInfo> ProjectileInfo;
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public static InfoLoader<VoiceInfo> VoiceInfo;
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public static InfoLoader<SupportPowerInfo> SupportPowerInfo;
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public static GeneralInfo General;
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public static AftermathInfo Aftermath;
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public static TechTree TechTree;
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@@ -72,7 +73,8 @@ namespace OpenRa.Game
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"Weapon",
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"Warhead",
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"Projectile",
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"Voice");
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"Voice",
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"SupportPower");
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WeaponInfo = new InfoLoader<WeaponInfo>(
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Pair.New<string, Func<string, WeaponInfo>>("Weapon", _ => new WeaponInfo()));
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@@ -82,6 +84,8 @@ namespace OpenRa.Game
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Pair.New<string, Func<string, ProjectileInfo>>("Projectile", _ => new ProjectileInfo()));
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VoiceInfo = new InfoLoader<VoiceInfo>(
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Pair.New<string, Func<string, VoiceInfo>>("Voice", _ => new VoiceInfo()));
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SupportPowerInfo = new InfoLoader<SupportPowerInfo>(
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Pair.New<string, Func<string, SupportPowerInfo>>("SupportPower", _ => new SupportPowerInfo()));
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TechTree = new TechTree();
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Map = new Map( AllRules );
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