Merge pull request #7278 from penev92/bleed_sandworm

Enhance Sandworm behaviour
This commit is contained in:
Oliver Brakmann
2015-01-14 20:40:24 +01:00
22 changed files with 352 additions and 54 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
// HACK: This would otherwise break targeting frozen actors
// The problem is that Shroud.IsTargetable returns false (as it should) for
// frozen actors, but we do want to explicitly target the underlying actor here.
if (type == TargetType.Actor && !Target.Actor.HasTrait<FrozenUnderFog>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
if (!attack.Info.IgnoresVisibility && type == TargetType.Actor && !Target.Actor.HasTrait<FrozenUnderFog>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
return NextActivity;
// Try to move within range

View File

@@ -214,6 +214,7 @@
<Compile Include="Traits\ExternalCapturable.cs" />
<Compile Include="Traits\ExternalCapturableBar.cs" />
<Compile Include="Traits\ExternalCaptures.cs" />
<Compile Include="Traits\IgnoresCloak.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\EngineerRepair.cs" />

View File

@@ -14,7 +14,6 @@ using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -30,6 +29,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Does the attack type require the attacker to enter the target's cell?")]
public readonly bool AttackRequiresEnteringCell = false;
[Desc("Does not care about shroud or fog. Enables the actor to launch an attack against a target even if he has no visibility of it.")]
public readonly bool IgnoresVisibility = false;
public abstract object Create(ActorInitializer init);
}

View File

@@ -29,9 +29,9 @@ namespace OpenRA.Mods.Common.Traits
attackMove = self.TraitOrDefault<AttackMove>();
}
public override void DoAction(Actor self, CPos targetPos)
public override void DoAction(Actor self, CPos targetCell)
{
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetPos });
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
}
}
}

View File

@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor does not care about any type of cloak its targets might have, regardless of distance.")]
class IgnoresCloakInfo : TraitInfo<IgnoresCloak> { }
class IgnoresCloak { }
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual bool TargetableBy(Actor self, Actor viewer)
{
if (cloak == null)
if (cloak == null || (!viewer.IsDead && viewer.HasTrait<IgnoresCloak>()))
return true;
return cloak.IsVisible(self, viewer.Owner);

View File

@@ -14,9 +14,9 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Wanders around aimlessly while idle.")]
abstract class WandersInfo : ITraitInfo
public abstract class WandersInfo : ITraitInfo
{
public readonly int WanderMoveRadius = 10;
public readonly int WanderMoveRadius = 1;
[Desc("Number of ticks to wait before decreasing the effective move radius.")]
public readonly int TicksToWaitBeforeReducingMoveRadius = 5;
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
public abstract object Create(ActorInitializer init);
}
class Wanders : INotifyIdle, INotifyBecomingIdle
public class Wanders : INotifyIdle, INotifyBecomingIdle
{
readonly Actor self;
readonly WandersInfo info;
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
effectiveMoveRadius = info.WanderMoveRadius;
}
public void OnBecomingIdle(Actor self)
public virtual void OnBecomingIdle(Actor self)
{
countdown = self.World.SharedRandom.Next(info.MinMoveDelayInTicks, info.MaxMoveDelayInTicks);
}
@@ -56,9 +56,9 @@ namespace OpenRA.Mods.Common.Traits
if (--countdown > 0)
return;
var targetPos = PickTargetLocation();
if (targetPos != CPos.Zero)
DoAction(self, targetPos);
var targetCell = PickTargetLocation();
if (targetCell != CPos.Zero)
DoAction(self, targetCell);
}
CPos PickTargetLocation()
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
return targetCell;
}
public virtual void DoAction(Actor self, CPos targetPos)
public virtual void DoAction(Actor self, CPos targetCell)
{
throw new NotImplementedException("Base class Wanders does not implement method DoAction!");
}

View File

@@ -14,9 +14,6 @@ using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
@@ -29,11 +26,11 @@ namespace OpenRA.Mods.D2k.Activities
readonly CPos location;
readonly Target target;
readonly Sandworm sandworm;
readonly WeaponInfo weapon;
readonly RenderUnit renderUnit;
readonly RadarPings radarPings;
readonly AttackSwallow swallow;
readonly AttackSwallowInfo swallowInfo;
readonly IPositionable positionable;
int countdown;
@@ -43,12 +40,12 @@ namespace OpenRA.Mods.D2k.Activities
{
this.target = target;
this.weapon = weapon;
sandworm = self.Trait<Sandworm>();
positionable = self.Trait<Mobile>();
swallow = self.Trait<AttackSwallow>();
swallowInfo = (AttackSwallowInfo)swallow.Info;
renderUnit = self.Trait<RenderUnit>();
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
countdown = swallowInfo.AttackTime;
countdown = swallow.Info.AttackTime;
renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
stance = AttackState.Burrowed;
@@ -70,6 +67,7 @@ namespace OpenRA.Mods.D2k.Activities
return false;
stance = AttackState.EmergingAboveGround;
sandworm.IsAttacking = true;
foreach (var actor in lunch)
actor.World.AddFrameEndTask(_ => actor.Destroy());
@@ -94,7 +92,7 @@ namespace OpenRA.Mods.D2k.Activities
void NotifyPlayer(Player player, WPos location)
{
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallowInfo.WormAttackNotification, player.Country.Race);
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Country.Race);
radarPings.Add(() => true, location, Color.Red, 50);
}
@@ -109,15 +107,17 @@ namespace OpenRA.Mods.D2k.Activities
// Wait for the worm to get back underground
if (stance == AttackState.ReturningUnderground)
{
// There is a 50-50 chance that the worm would just go away
if (self.World.SharedRandom.Next() % 2 == 0)
sandworm.IsAttacking = false;
// There is a chance that the worm would just go away after attacking
if (self.World.SharedRandom.Next() % 100 <= sandworm.Info.ChanceToDisappear)
{
self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null)
wormManager.DecreaseWorms();
wormManager.DecreaseWormCount();
}
else
renderUnit.DefaultAnimation.ReplaceAnim("idle");
@@ -138,7 +138,7 @@ namespace OpenRA.Mods.D2k.Activities
return NextActivity;
}
countdown = swallowInfo.ReturnTime;
countdown = swallow.Info.ReturnTime;
stance = AttackState.ReturningUnderground;
}

View File

@@ -81,6 +81,7 @@
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\Sandworm.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
@@ -90,6 +91,8 @@
<Compile Include="Traits\World\PaletteFromR8.cs" />
<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
<Compile Include="Traits\World\WormManager.cs" />
<Compile Include="Traits\AttractsWorms.cs" />
<Compile Include="Traits\WormSpawner.cs" />
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" />

View File

@@ -30,8 +30,13 @@ namespace OpenRA.Mods.D2k.Traits
class AttackSwallow : AttackFrontal
{
public readonly new AttackSwallowInfo Info;
public AttackSwallow(Actor self, AttackSwallowInfo info)
: base(self, info) { }
: base(self, info)
{
Info = info;
}
public override void DoAttack(Actor self, Target target)
{

View File

@@ -0,0 +1,60 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("This actor makes noise, which causes them to be targeted by actors with the Sandworm trait.")]
public class AttractsWormsInfo : ITraitInfo
{
[Desc("How much noise this actor produces.")]
public readonly int Intensity = 0;
[Desc("Noise percentage at Range step away from the actor.")]
public readonly int[] Falloff = { 100, 100, 25, 11, 6, 4, 3, 2, 1, 0 };
[Desc("Range between falloff steps.")]
public readonly WRange Spread = new WRange(3072);
[Desc("Ranges at which each Falloff step is defined. Overrides Spread.")]
public WRange[] Range = null;
public object Create(ActorInitializer init) { return new AttractsWorms(this); }
}
public class AttractsWorms
{
public readonly AttractsWormsInfo Info;
public AttractsWorms(AttractsWormsInfo info)
{
Info = info;
if (info.Range == null)
info.Range = Exts.MakeArray(info.Falloff.Length, i => i * info.Spread);
}
public int GetNoisePercentageAtDistance(int distance)
{
var inner = Info.Range[0].Range;
for (var i = 1; i < Info.Range.Length; i++)
{
var outer = Info.Range[i].Range;
if (outer > distance)
return int2.Lerp(Info.Falloff[i - 1], Info.Falloff[i], distance - inner, outer - inner);
inner = outer;
}
return 0;
}
}
}

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@@ -0,0 +1,159 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<RenderUnitInfo>, Requires<AttackBaseInfo>
{
[Desc("Time between rescanning for targets (in ticks).")]
public readonly int TargetRescanInterval = 32;
[Desc("The radius in which the worm \"searches\" for targets.")]
public readonly WRange MaxSearchRadius = WRange.FromCells(27);
[Desc("The range at which the worm launches an attack regardless of noise levels.")]
public readonly WRange IgnoreNoiseAttackRange = WRange.FromCells(3);
[Desc("The chance this actor has of disappearing after it attacks (in %).")]
public readonly int ChanceToDisappear = 80;
[Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")]
public readonly string IdleSequence = "idle";
public override object Create(ActorInitializer init) { return new Sandworm(init.Self, this); }
}
class Sandworm : Wanders, ITick, INotifyKilled
{
public readonly SandwormInfo Info;
readonly WormManager manager;
readonly Lazy<Mobile> mobile;
readonly Lazy<RenderUnit> renderUnit;
readonly Lazy<AttackBase> attackTrait;
public bool IsMovingTowardTarget { get; private set; }
public bool IsAttacking;
int targetCountdown;
public Sandworm(Actor self, SandwormInfo info)
: base(self, info)
{
Info = info;
mobile = Exts.Lazy(self.Trait<Mobile>);
renderUnit = Exts.Lazy(self.Trait<RenderUnit>);
attackTrait = Exts.Lazy(self.Trait<AttackBase>);
manager = self.World.WorldActor.Trait<WormManager>();
}
public override void OnBecomingIdle(Actor self)
{
if (renderUnit.Value.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence)
renderUnit.Value.DefaultAnimation.PlayRepeating("idle");
base.OnBecomingIdle(self);
}
public override void DoAction(Actor self, CPos targetCell)
{
IsMovingTowardTarget = false;
RescanForTargets(self);
if (IsMovingTowardTarget)
return;
self.QueueActivity(mobile.Value.MoveWithinRange(Target.FromCell(self.World, targetCell, SubCell.Any), WRange.FromCells(1)));
}
public void Tick(Actor self)
{
if (--targetCountdown > 0 || IsAttacking || !self.IsInWorld)
return;
RescanForTargets(self);
}
void RescanForTargets(Actor self)
{
targetCountdown = Info.TargetRescanInterval;
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, Info.MaxSearchRadius);
var noiseDirection = WVec.Zero;
foreach (var actor in actorsInRange)
{
if (!actor.IsInWorld)
continue;
// TODO: Test if we really want to ignore actors that are on rock
if (!mobile.Value.CanEnterCell(actor.Location, null, false))
continue;
var noise = actor.TraitOrDefault<AttractsWorms>();
if (noise == null)
continue;
var distance = actor.CenterPosition - self.CenterPosition;
var length = distance.Length;
// Actor is too far to be heard
if (noise.Info.Range[noise.Info.Range.Length - 1].Range < length)
continue;
// If close enough, we don't care about other actors
if (length <= Info.IgnoreNoiseAttackRange.Range)
{
self.CancelActivity();
attackTrait.Value.ResolveOrder(self, new Order("Attack", actor, true) { TargetActor = actor });
return;
}
var direction = 1024 * distance / length;
var percentage = noise.GetNoisePercentageAtDistance(length);
noiseDirection += direction * noise.Info.Intensity * percentage / 100;
}
// No target was found
if (noiseDirection == WVec.Zero)
return;
var moveTo = self.World.Map.CellContaining(self.CenterPosition + noiseDirection);
while (!self.World.Map.Contains(moveTo) || !mobile.Value.CanEnterCell(moveTo, null, false))
{
noiseDirection /= 2;
moveTo = self.World.Map.CellContaining(self.CenterPosition + noiseDirection);
}
// Don't get stuck when the noise is distributed evenly! This will make the worm wander instead of trying to move to where it already is
if (moveTo == self.Location)
{
self.CancelActivity();
return;
}
self.QueueActivity(false, mobile.Value.MoveTo(moveTo, 3));
IsMovingTowardTarget = true;
}
public void Killed(Actor self, AttackInfo e)
{
manager.DecreaseWormCount();
}
}
}

View File

@@ -27,31 +27,32 @@ namespace OpenRA.Mods.D2k.Traits
[Desc("Maximum number of worms")]
public readonly int Maximum = 4;
[Desc("Average time (seconds) between worm spawn")]
public readonly int SpawnInterval = 120;
[Desc("Time (in ticks) between worm spawn.")]
public readonly int SpawnInterval = 3000;
[Desc("Name of the actor that will be spawned.")]
public readonly string WormSignature = "sandworm";
public readonly string WormSignNotification = "WormSign";
public readonly string WormSignature = "sandworm";
public readonly string WormOwnerPlayer = "Creeps";
public object Create(ActorInitializer init) { return new WormManager(this, init.Self); }
public object Create(ActorInitializer init) { return new WormManager(init.Self, this); }
}
class WormManager : ITick
{
readonly WormManagerInfo info;
readonly Lazy<Actor[]> spawnPoints;
readonly Lazy<Actor[]> spawnPointActors;
readonly Lazy<RadarPings> radarPings;
int countdown;
int spawnCountdown;
int wormsPresent;
public WormManager(WormManagerInfo info, Actor self)
public WormManager(Actor self, WormManagerInfo info)
{
this.info = info;
radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
spawnPointActors = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
}
public void Tick(Actor self)
@@ -59,18 +60,17 @@ namespace OpenRA.Mods.D2k.Traits
if (!self.World.LobbyInfo.GlobalSettings.Creeps)
return;
// TODO: It would be even better to stop
if (!spawnPoints.Value.Any())
if (!spawnPointActors.Value.Any())
return;
// Apparantly someone doesn't want worms or the maximum number of worms has been reached
if (info.Maximum < 1 || wormsPresent >= info.Maximum)
return;
if (--countdown > 0 && wormsPresent >= info.Minimum)
if (--spawnCountdown > 0 && wormsPresent >= info.Minimum)
return;
countdown = info.SpawnInterval * 25;
spawnCountdown = info.SpawnInterval;
var wormLocations = new List<WPos>();
@@ -100,10 +100,10 @@ namespace OpenRA.Mods.D2k.Traits
Actor GetRandomSpawnPoint(Actor self)
{
return spawnPoints.Value.Random(self.World.SharedRandom);
return spawnPointActors.Value.Random(self.World.SharedRandom);
}
public void DecreaseWorms()
public void DecreaseWormCount()
{
wormsPresent--;
}
@@ -120,8 +120,4 @@ namespace OpenRA.Mods.D2k.Traits
radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
}
}
[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
class WormSpawnerInfo : TraitInfo<WormSpawner> { }
class WormSpawner { }
}

View File

@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
class WormSpawnerInfo : TraitInfo<WormSpawner> { }
class WormSpawner { }
}

View File

@@ -24,7 +24,7 @@ SANDWORM:
Name: Sandworm
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
Health:
HP: 10000
HP: 1200
Radius: 3
Armor:
Type: None
@@ -35,9 +35,7 @@ SANDWORM:
Dune: 100
Spice: 100
TargetableUnit:
TargetTypes: Underground
RevealsShroud:
Range: 32c0
TargetTypes: Ground
RenderUnit:
WithAttackOverlay:
Sequence: sand
@@ -47,9 +45,9 @@ SANDWORM:
UseLocation: yes
AttackSwallow:
AttackRequiresEnteringCell: true
AttackMove:
AttackWander:
AutoTarget:
ScanRadius: 32
IgnoresVisibility: true
Armament:
Weapon: WormJaw
Sandworm:
WanderMoveRadius: 5
IgnoresCloak:

View File

@@ -200,6 +200,8 @@ SONICTANK:
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: Sonictank.Husk
AttractsWorms:
Intensity: 600
SONICTANK.Husk:
Inherits: ^Husk
@@ -272,4 +274,6 @@ GRENADIER:
Explodes:
Weapon: UnitExplodeSmall
Chance: 100
AttractsWorms:
Intensity: 180

View File

@@ -203,6 +203,8 @@ DEVAST:
Bounds: 44,38,0,0
LeavesHusk:
HuskActor: Devast.Husk
AttractsWorms:
Intensity: 700
DEVAST.Husk:
Inherits: ^Husk
@@ -239,4 +241,6 @@ SARDAUKAR:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
AttractsWorms:
Intensity: 180

View File

@@ -19,6 +19,8 @@ RIFLE:
Weapon: LMG
AttackFrontal:
TakeCover:
AttractsWorms:
Intensity: 120
ENGINEER:
Inherits: ^Infantry
@@ -46,6 +48,8 @@ ENGINEER:
Captures:
CaptureTypes: husk
-AutoTarget:
AttractsWorms:
Intensity: 180
BAZOOKA:
Inherits: ^Infantry
@@ -69,6 +73,8 @@ BAZOOKA:
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
AttractsWorms:
Intensity: 180
MEDIC:
Inherits: ^Infantry
@@ -99,4 +105,6 @@ MEDIC:
Passenger:
PipType: Blue
-AutoTarget:
AttractsWorms:
Intensity: 180

View File

@@ -179,6 +179,8 @@ RAIDER:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
AttractsWorms:
Intensity: 420
STEALTHRAIDER:
Inherits: RAIDER
@@ -247,6 +249,8 @@ DEVIATORTANK:
Bounds: 30,30
LeavesHusk:
HuskActor: Deviatortank.Husk
AttractsWorms:
Intensity: 600
DEVIATORTANK.Husk:
Inherits: ^Husk
@@ -278,4 +282,6 @@ SABOTEUR:
C4Demolition:
C4Delay: 45
-AutoTarget:
AttractsWorms:
Intensity: 120

View File

@@ -31,6 +31,8 @@
TransformSounds: BUILD1.WAV
LeavesHusk:
HuskActor: MCV.Husk
AttractsWorms:
Intensity: 700
MCV.Husk:
Inherits: ^Husk
@@ -82,6 +84,8 @@ HARVESTER:
LeavesHusk:
HuskActor: Harvester.Husk
WithHarvestAnimation:
AttractsWorms:
Intensity: 700
HARVESTER.Husk:
Inherits: ^Husk
@@ -135,6 +139,8 @@ TRIKE:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
AttractsWorms:
Intensity: 420
TRIKE.starport:
Inherits: TRIKE
@@ -176,6 +182,8 @@ QUAD:
EmptyWeapon: UnitExplodeTiny
Selectable:
Bounds: 24,24
AttractsWorms:
Intensity: 470
QUAD.starport:
Inherits: QUAD
@@ -226,6 +234,8 @@ QUAD.starport:
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
AttractsWorms:
Intensity: 520
^COMBAT.Husk:
Inherits: ^Husk
@@ -278,6 +288,8 @@ SIEGETANK:
Bounds: 30,30
LeavesHusk:
HuskActor: Siegetank.Husk
AttractsWorms:
Intensity: 600
SIEGETANK.Husk:
Inherits: ^Husk
@@ -333,6 +345,8 @@ MISSILETANK:
Bounds: 30,30
LeavesHusk:
HuskActor: Missiletank.Husk
AttractsWorms:
Intensity: 600
MISSILETANK.Husk:
Inherits: ^Husk

View File

@@ -201,4 +201,3 @@ World:
RadarPings:
ObjectivesPanel:
PanelName: SKIRMISH_STATS

View File

@@ -646,6 +646,9 @@ VISLRG:
Weapon: SlimeAttack
AttackFrontal:
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
-RenderInfantry:
RenderUnit:
-WithDeathAnimation: