diff --git a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua index 5f12ea5947..4d483b089c 100644 --- a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua +++ b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua @@ -278,7 +278,6 @@ InitPlayers = function() turkey = Player.GetPlayer("Turkey") friendlyMadTanks = Player.GetPlayer("FriendlyMadTanks") - player.Cash = 0 ussr.Cash = 2000 Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end) Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work diff --git a/mods/ra/maps/monster-tank-madness/rules.yaml b/mods/ra/maps/monster-tank-madness/rules.yaml index 6345be53b9..45bc3b68e0 100644 --- a/mods/ra/maps/monster-tank-madness/rules.yaml +++ b/mods/ra/maps/monster-tank-madness/rules.yaml @@ -1,6 +1,6 @@ Player: PlayerResources: - DefaultCash: 5000 + DefaultCash: 0 World: LuaScript: