Terminate with exit codes on missing sprite sequences.

This commit is contained in:
Matthias Mailänder
2016-02-21 19:46:04 +01:00
parent 65942ecfbf
commit e4f3aeeb13

View File

@@ -28,7 +28,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
var failed = false;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };
foreach (var t in modData.Manifest.TileSets)
{
@@ -39,6 +41,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var n in nodes)
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
}
if (failed)
Environment.Exit(1);
}
}
}