Fix the crate drop.
This commit is contained in:
@@ -10,6 +10,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
using OpenRA.Mods.RA.Air;
|
using OpenRA.Mods.RA.Air;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
using OpenRA.Primitives;
|
using OpenRA.Primitives;
|
||||||
@@ -21,23 +22,39 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
[Desc("Minimum number of crates")]
|
[Desc("Minimum number of crates")]
|
||||||
public readonly int Minimum = 1;
|
public readonly int Minimum = 1;
|
||||||
|
|
||||||
[Desc("Maximum number of crates")]
|
[Desc("Maximum number of crates")]
|
||||||
public readonly int Maximum = 255;
|
public readonly int Maximum = 255;
|
||||||
|
|
||||||
[Desc("Average time (seconds) between crate spawn")]
|
[Desc("Average time (seconds) between crate spawn")]
|
||||||
public readonly int SpawnInterval = 180;
|
public readonly int SpawnInterval = 180;
|
||||||
|
|
||||||
[Desc("Which terrain types can we drop on?")]
|
[Desc("Which terrain types can we drop on?")]
|
||||||
public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
|
public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
|
||||||
|
|
||||||
[Desc("Which terrain types count as water?")]
|
[Desc("Which terrain types count as water?")]
|
||||||
public readonly string[] ValidWater = { "Water" };
|
public readonly string[] ValidWater = { "Water" };
|
||||||
|
|
||||||
[Desc("Chance of generating a water crate instead of a land crate")]
|
[Desc("Chance of generating a water crate instead of a land crate")]
|
||||||
public readonly float WaterChance = .2f;
|
public readonly float WaterChance = .2f;
|
||||||
[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates"), ActorReference]
|
|
||||||
public readonly string DeliveryAircraft = null;
|
[ActorReference]
|
||||||
[Desc("Crate actors to drop"), ActorReference]
|
[Desc("Crate actors to drop")]
|
||||||
public readonly string[] CrateActors = { "crate" };
|
public readonly string[] CrateActors = { "crate" };
|
||||||
|
|
||||||
[Desc("Chance of each crate actor spawning")]
|
[Desc("Chance of each crate actor spawning")]
|
||||||
public readonly int[] CrateActorShares = { 10 };
|
public readonly int[] CrateActorShares = { 10 };
|
||||||
|
|
||||||
|
[ActorReference]
|
||||||
|
[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates")]
|
||||||
|
public readonly string DeliveryAircraft = null;
|
||||||
|
|
||||||
|
[Desc("Number of facings that the delivery aircraft may approach from.")]
|
||||||
|
public readonly int QuantizedFacings = 32;
|
||||||
|
|
||||||
|
[Desc("Spawn and remove the plane this far outside the map.")]
|
||||||
|
public readonly WRange Cordon = new WRange(5120);
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new CrateSpawner(this, init.self); }
|
public object Create(ActorInitializer init) { return new CrateSpawner(this, init.self); }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,19 +105,28 @@ namespace OpenRA.Mods.RA
|
|||||||
if (info.DeliveryAircraft != null)
|
if (info.DeliveryAircraft != null)
|
||||||
{
|
{
|
||||||
var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
||||||
var startPos = w.Map.ChooseRandomEdgeCell(w.SharedRandom);
|
var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
|
||||||
var altitude = w.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
|
var delta = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(dropFacing));
|
||||||
|
|
||||||
|
var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
|
||||||
|
var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude);
|
||||||
|
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
|
||||||
|
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
|
||||||
|
|
||||||
var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
|
var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
|
||||||
{
|
{
|
||||||
new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WRange.Zero, WRange.Zero, altitude)),
|
new CenterPositionInit(startEdge + new WVec(0, 0, altitude)),
|
||||||
new OwnerInit(w.WorldActor.Owner),
|
new OwnerInit(self.Owner),
|
||||||
new FacingInit(w.Map.FacingBetween(startPos, p, 0))
|
new FacingInit(dropFacing),
|
||||||
});
|
});
|
||||||
|
|
||||||
plane.CancelActivity();
|
var drop = plane.Trait<ParaDrop>();
|
||||||
plane.QueueActivity(new FlyAttack(Target.FromCell(w, p)));
|
drop.SetLZ(p, true);
|
||||||
plane.Trait<ParaDrop>().SetLZ(p, true);
|
|
||||||
plane.Trait<Cargo>().Load(plane, crate);
|
plane.Trait<Cargo>().Load(plane, crate);
|
||||||
|
|
||||||
|
plane.CancelActivity();
|
||||||
|
plane.QueueActivity(new Fly(plane, Target.FromPos(finishEdge)));
|
||||||
|
plane.QueueActivity(new RemoveSelf());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user