working on letting _any_ actor be a production-queue. (chrome still needs work)
This commit is contained in:
@@ -35,9 +35,6 @@ namespace OpenRa.Game
|
||||
this.Ore = 0;
|
||||
this.DisplayCash = 0;
|
||||
this.powerProvided = this.powerDrained = 0;
|
||||
|
||||
foreach( var cat in Rules.Categories.Keys )
|
||||
ProductionInit( cat );
|
||||
}
|
||||
|
||||
void UpdatePower()
|
||||
@@ -127,10 +124,6 @@ namespace OpenRa.Game
|
||||
{
|
||||
UpdatePower();
|
||||
|
||||
foreach( var p in production )
|
||||
if( p.Value != null )
|
||||
p.Value.Tick( this );
|
||||
|
||||
if (this == Game.LocalPlayer)
|
||||
{
|
||||
var totalMoney = Cash + Ore;
|
||||
@@ -149,37 +142,5 @@ namespace OpenRa.Game
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Key: Production category. Categories are: Building, Infantry, Vehicle, Ship, Plane (and one per super, if they're done in here)
|
||||
readonly Dictionary<string, ProductionItem> production = new Dictionary<string, ProductionItem>();
|
||||
|
||||
public void ProductionInit( string category )
|
||||
{
|
||||
production.Add( category, null );
|
||||
}
|
||||
|
||||
public ProductionItem Producing( string category )
|
||||
{
|
||||
return production[ category ];
|
||||
}
|
||||
|
||||
public void CancelProduction( string category )
|
||||
{
|
||||
var item = production[ category ];
|
||||
if( item == null ) return;
|
||||
GiveCash( item.TotalCost - item.RemainingCost ); // refund what's been paid so far.
|
||||
FinishProduction( category );
|
||||
}
|
||||
|
||||
public void FinishProduction( string category )
|
||||
{
|
||||
production[ category ] = null;
|
||||
}
|
||||
|
||||
public void BeginProduction( string group, ProductionItem item )
|
||||
{
|
||||
if( production[ group ] != null ) return;
|
||||
production[ group ] = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user