Remove legacy sidebar code.
This commit is contained in:
@@ -85,7 +85,6 @@
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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@@ -94,14 +93,9 @@
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="Traits\WormSpawner.cs" />
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<Compile Include="Traits\WormSpawner.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Widgets\Logic\SlidingRadarBinLogic.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -1,69 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Widgets;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("If the BuildPaletteWidget is used, this trait needs to be added to world actor",
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"to make the build palette open automatically when a production facility is deployed.")]
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class ChooseBuildTabOnSelectInfo : ITraitInfo
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{
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public readonly string BuildPaletteWidgetName = "INGAME_BUILD_PALETTE";
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public object Create(ActorInitializer init) { return new ChooseBuildTabOnSelect(init, this); }
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}
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class ChooseBuildTabOnSelect : INotifySelection
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{
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readonly World world;
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readonly ChooseBuildTabOnSelectInfo info;
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public ChooseBuildTabOnSelect(ActorInitializer init, ChooseBuildTabOnSelectInfo info)
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{
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world = init.World;
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this.info = info;
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}
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public void SelectionChanged()
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{
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var palette = Ui.Root.GetOrNull<BuildPaletteWidget>(info.BuildPaletteWidgetName);
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if (palette == null)
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return;
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// Queue-per-structure
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var perqueue = world.Selection.Actors.FirstOrDefault(a => a.IsInWorld && a.World.LocalPlayer == a.Owner
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&& a.TraitsImplementing<ProductionQueue>().Any(q => q.Enabled));
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if (perqueue != null)
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{
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palette.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First(q => q.Enabled));
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return;
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}
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// Queue-per-player
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var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
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.SelectMany(a => a.TraitsImplementing<Production>())
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.SelectMany(t => t.Info.Produces)
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.ToHashSet();
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if (types.Count == 0)
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return;
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palette.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
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.FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type)));
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}
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}
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}
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@@ -1,578 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.D2k.Widgets
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{
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[Desc("Classic BuildPaletteWidget. Needs ChooseBuildTabOnSelect trait to be added to world actor",
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"in order to make the build palette open automatically when a production facility is deployed.")]
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class BuildPaletteWidget : Widget
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{
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public enum ReadyTextStyleOptions { Solid, AlternatingColor, Blinking }
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public readonly ReadyTextStyleOptions ReadyTextStyle = ReadyTextStyleOptions.AlternatingColor;
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public readonly Color ReadyTextAltColor = Color.Gold;
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public int Columns = 3;
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public int Rows = 5;
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[Translate] public string ReadyText = "";
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[Translate] public string HoldText = "";
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[Translate] public string RequiresText = "";
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public int IconWidth = 64;
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public int IconHeight = 48;
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readonly WorldRenderer worldRenderer;
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readonly World world;
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readonly OrderManager orderManager;
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ProductionQueue currentQueue;
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List<ProductionQueue> visibleQueues;
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bool paletteOpen = false;
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float2 paletteOpenOrigin;
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float2 paletteClosedOrigin;
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float2 paletteOrigin;
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int paletteAnimationLength = 7;
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int paletteAnimationFrame = 0;
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bool paletteAnimating = false;
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List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle, Action<MouseInput>>>();
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List<Pair<Rectangle, Action<MouseInput>>> tabs = new List<Pair<Rectangle, Action<MouseInput>>>();
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Animation cantBuild;
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Animation clock;
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[ObjectCreator.UseCtor]
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public BuildPaletteWidget(OrderManager orderManager, World world, WorldRenderer worldRenderer)
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{
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this.orderManager = orderManager;
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this.world = world;
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this.worldRenderer = worldRenderer;
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cantBuild = new Animation(world, "clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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clock = new Animation(world, "clock");
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visibleQueues = new List<ProductionQueue>();
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currentQueue = null;
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}
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public override void Initialize(WidgetArgs args)
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{
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paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns * IconWidth - 23, 280);
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paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
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paletteOrigin = paletteClosedOrigin;
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base.Initialize(args);
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}
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public override Rectangle EventBounds
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{
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get { return new Rectangle((int)paletteOrigin.X - 24, (int)paletteOrigin.Y, 239, Math.Max(IconHeight * numActualRows, 40 * tabs.Count + 9)); }
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}
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public override void Tick()
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{
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visibleQueues.Clear();
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var queues = world.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == world.LocalPlayer)
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.Select(p => p.Trait);
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if (currentQueue != null && currentQueue.Actor.Destroyed)
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currentQueue = null;
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foreach (var queue in queues)
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{
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if (queue.AllItems().Any())
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visibleQueues.Add(queue);
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else if (currentQueue == queue)
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currentQueue = null;
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}
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if (currentQueue == null)
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currentQueue = visibleQueues.FirstOrDefault();
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TickPaletteAnimation(world);
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}
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void TickPaletteAnimation(World world)
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{
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if (!paletteAnimating)
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return;
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// Increment frame
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if (paletteOpen)
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paletteAnimationFrame++;
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else
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paletteAnimationFrame--;
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// Calculate palette position
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if (paletteAnimationFrame <= paletteAnimationLength)
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paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
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// Play palette-open sound at the start of the activate anim (open)
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if (paletteAnimationFrame == 1 && paletteOpen)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteOpen", null);
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// Play palette-close sound at the start of the activate anim (close)
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if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteClose", null);
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// Animation is complete
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if ((paletteAnimationFrame == 0 && !paletteOpen)
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|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
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paletteAnimating = false;
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}
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public void SetCurrentTab(ProductionQueue queue)
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{
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if (!paletteOpen)
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paletteAnimating = true;
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paletteOpen = true;
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currentQueue = queue;
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Up)
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return false;
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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return ChangeTab(false);
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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return ChangeTab(true);
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return DoBuildingHotkey(e, world);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event != MouseInputEvent.Scroll && mi.Event != MouseInputEvent.Down)
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return true;
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if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta < 0)
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return ChangeTab(false);
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if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta > 0)
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return ChangeTab(true);
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var action = tabs.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null && paletteOpen)
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action = buttons.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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action(mi);
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return true;
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}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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// TODO: fix
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DrawPalette(currentQueue);
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DrawBuildTabs(world);
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}
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int numActualRows = 5;
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int DrawPalette(ProductionQueue queue)
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{
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buttons.Clear();
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var paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
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var origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
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var iconOffset = 0.5f * new float2(IconWidth, IconHeight);
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var x = 0;
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var y = 0;
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if (queue != null)
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{
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var buildableItems = queue.BuildableItems().ToList();
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var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToList();
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var overlayBits = new List<Pair<Sprite, float2>>();
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var textBits = new List<Pair<float2, string>>();
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numActualRows = Math.Max((allBuildables.Count + Columns - 1) / Columns, Rows);
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// Palette Background
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
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for (var w = 0; w < numActualRows; w++)
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WidgetUtils.DrawRGBA(
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||||||
ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4)),
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||||||
new float2(origin.X - 9, origin.Y + IconHeight * w));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"),
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new float2(origin.X - 9, origin.Y - 1 + IconHeight * numActualRows));
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||||||
// Icons
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string tooltipItem = null;
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||||||
var tooltipHotkey = Hotkey.Invalid;
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var i = 0;
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||||||
foreach (var item in allBuildables)
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||||||
{
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|
||||||
var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight);
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||||||
var drawPos = new float2(rect.Location);
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var icon = new Animation(world, RenderSimple.GetImage(item));
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icon.Play(item.Traits.Get<TooltipInfo>().Icon);
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WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer);
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||||||
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var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
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if (rect.Contains(Viewport.LastMousePos))
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{
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tooltipItem = item.Name;
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tooltipHotkey = Game.Settings.Keys.GetProductionHotkey(i);
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}
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var overlayPos = drawPos + new float2(32, 16);
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if (firstOfThis != null)
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{
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||||||
clock.PlayFetchIndex("idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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||||||
* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
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||||||
clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer);
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||||||
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||||||
if (queue.CurrentItem() == firstOfThis)
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||||||
textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis)));
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||||||
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|
||||||
var repeats = queue.AllQueued().Count(a => a.Item == item.Name);
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|
||||||
if (repeats > 1 || queue.CurrentItem() != firstOfThis)
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||||||
textBits.Add(Pair.New(overlayPos + new float2(-24, -14), repeats.ToString()));
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|
||||||
}
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||||||
else
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|
||||||
if (buildableItems.All(a => a.Name != item.Name))
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|
||||||
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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|
||||||
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|
||||||
var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
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|
||||||
buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
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|
||||||
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|
||||||
if (++x == Columns) { x = 0; y++; }
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x != 0)
|
|
||||||
y++;
|
|
||||||
|
|
||||||
foreach (var ob in overlayBits)
|
|
||||||
WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer);
|
|
||||||
|
|
||||||
var font = Game.Renderer.Fonts["TinyBold"];
|
|
||||||
foreach (var tb in textBits)
|
|
||||||
{
|
|
||||||
var size = font.Measure(tb.Second);
|
|
||||||
if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0 || tb.Second != ReadyText)
|
|
||||||
font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
|
|
||||||
Color.White, Color.Black, 1);
|
|
||||||
else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor)
|
|
||||||
font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
|
|
||||||
ReadyTextAltColor, Color.Black, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tooltip
|
|
||||||
if (tooltipItem != null && !paletteAnimating && paletteOpen)
|
|
||||||
DrawProductionTooltip(world, tooltipItem, tooltipHotkey,
|
|
||||||
new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Palette Dock
|
|
||||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
|
|
||||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
|
|
||||||
|
|
||||||
for (var i = 0; i < numActualRows; i++)
|
|
||||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4)),
|
|
||||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
|
|
||||||
|
|
||||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
|
|
||||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
|
||||||
|
|
||||||
return IconHeight * y + 9;
|
|
||||||
}
|
|
||||||
|
|
||||||
string GetOverlayForItem(ProductionItem item)
|
|
||||||
{
|
|
||||||
if (item.Paused)
|
|
||||||
return HoldText;
|
|
||||||
|
|
||||||
if (item.Done)
|
|
||||||
return ReadyText;
|
|
||||||
|
|
||||||
return WidgetUtils.FormatTime(item.RemainingTimeActual);
|
|
||||||
}
|
|
||||||
|
|
||||||
Action<MouseInput> HandleClick(string name, World world)
|
|
||||||
{
|
|
||||||
return mi =>
|
|
||||||
{
|
|
||||||
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
||||||
|
|
||||||
if (name != null)
|
|
||||||
HandleBuildPalette(world, name, mi.Button == MouseButton.Left);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Action<MouseInput> HandleTabClick(ProductionQueue queue, World world)
|
|
||||||
{
|
|
||||||
return mi =>
|
|
||||||
{
|
|
||||||
if (mi.Button != MouseButton.Left)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
||||||
var wasOpen = paletteOpen;
|
|
||||||
paletteOpen = currentQueue != queue || !wasOpen;
|
|
||||||
currentQueue = queue;
|
|
||||||
if (wasOpen != paletteOpen)
|
|
||||||
paletteAnimating = true;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
static string Description(Ruleset rules, string a)
|
|
||||||
{
|
|
||||||
ActorInfo ai;
|
|
||||||
rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai);
|
|
||||||
if (ai != null && ai.Traits.Contains<TooltipInfo>())
|
|
||||||
return ai.Traits.Get<TooltipInfo>().Name;
|
|
||||||
|
|
||||||
return a;
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleBuildPalette(World world, string item, bool isLmb)
|
|
||||||
{
|
|
||||||
var unit = world.Map.Rules.Actors[item];
|
|
||||||
var producing = currentQueue.AllQueued().FirstOrDefault(a => a.Item == item);
|
|
||||||
|
|
||||||
if (isLmb)
|
|
||||||
{
|
|
||||||
if (producing != null && producing == currentQueue.CurrentItem())
|
|
||||||
{
|
|
||||||
if (producing.Done)
|
|
||||||
{
|
|
||||||
if (unit.Traits.Contains<BuildingInfo>())
|
|
||||||
world.OrderGenerator = new PlaceBuildingOrderGenerator(currentQueue, item);
|
|
||||||
else
|
|
||||||
StartProduction(world, item);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (producing.Paused)
|
|
||||||
{
|
|
||||||
world.IssueOrder(Order.PauseProduction(currentQueue.Actor, item, false));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Check if the item's build-limit has already been reached
|
|
||||||
var queued = currentQueue.AllQueued().Count(a => a.Item == unit.Name);
|
|
||||||
var inWorld = world.ActorsWithTrait<Buildable>().Count(a => a.Actor.Info.Name == unit.Name && a.Actor.Owner == world.LocalPlayer);
|
|
||||||
var buildLimit = unit.Traits.Get<BuildableInfo>().BuildLimit;
|
|
||||||
|
|
||||||
if (!((buildLimit != 0) && (inWorld + queued >= buildLimit)))
|
|
||||||
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
|
|
||||||
else
|
|
||||||
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.BlockedAudio, world.LocalPlayer.Country.Race);
|
|
||||||
}
|
|
||||||
|
|
||||||
StartProduction(world, item);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (producing != null)
|
|
||||||
{
|
|
||||||
// instant cancel of things we havent really started yet, and things that are finished
|
|
||||||
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
|
||||||
{
|
|
||||||
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
|
|
||||||
var numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
|
|
||||||
|
|
||||||
world.IssueOrder(Order.CancelProduction(currentQueue.Actor, item, numberToCancel));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
|
|
||||||
world.IssueOrder(Order.PauseProduction(currentQueue.Actor, item, true));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void StartProduction(World world, string item)
|
|
||||||
{
|
|
||||||
world.IssueOrder(Order.StartProduction(currentQueue.Actor, item,
|
|
||||||
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawBuildTabs(World world)
|
|
||||||
{
|
|
||||||
const int TabWidth = 24;
|
|
||||||
const int TabHeight = 40;
|
|
||||||
var x = paletteOrigin.X - TabWidth;
|
|
||||||
var y = paletteOrigin.Y + 9;
|
|
||||||
|
|
||||||
tabs.Clear();
|
|
||||||
|
|
||||||
foreach (var queue in visibleQueues)
|
|
||||||
{
|
|
||||||
string[] tabKeys = { "normal", "ready", "selected" };
|
|
||||||
var producing = queue.CurrentItem();
|
|
||||||
var index = queue == currentQueue ? 2 : (producing != null && producing.Done) ? 1 : 0;
|
|
||||||
|
|
||||||
var race = world.LocalPlayer.Country.Race;
|
|
||||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-" + tabKeys[index], race + "-" + queue.Info.Type), new float2(x, y));
|
|
||||||
|
|
||||||
var rect = new Rectangle((int)x, (int)y, TabWidth, TabHeight);
|
|
||||||
tabs.Add(Pair.New(rect, HandleTabClick(queue, world)));
|
|
||||||
|
|
||||||
if (rect.Contains(Viewport.LastMousePos))
|
|
||||||
{
|
|
||||||
var text = queue.Info.Type;
|
|
||||||
var font = Game.Renderer.Fonts["Bold"];
|
|
||||||
var sz = font.Measure(text);
|
|
||||||
WidgetUtils.DrawPanelPartial("dialog4",
|
|
||||||
Rectangle.FromLTRB(rect.Left - sz.X - 30, rect.Top, rect.Left - 5, rect.Bottom),
|
|
||||||
PanelSides.All);
|
|
||||||
|
|
||||||
font.DrawText(text, new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White);
|
|
||||||
}
|
|
||||||
|
|
||||||
y += TabHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void DrawRightAligned(string text, int2 pos, Color c)
|
|
||||||
{
|
|
||||||
var font = Game.Renderer.Fonts["Bold"];
|
|
||||||
font.DrawText(text, pos - new int2(font.Measure(text).X, 0), c);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawProductionTooltip(World world, string unit, Hotkey hotkey, int2 pos)
|
|
||||||
{
|
|
||||||
pos.Y += 15;
|
|
||||||
|
|
||||||
var pl = world.LocalPlayer;
|
|
||||||
var p = pos.ToFloat2() - new float2(297, -3);
|
|
||||||
|
|
||||||
var info = world.Map.Rules.Actors[unit];
|
|
||||||
var tooltip = info.Traits.Get<TooltipInfo>();
|
|
||||||
var buildable = info.Traits.Get<BuildableInfo>();
|
|
||||||
var cost = info.Traits.Get<ValuedInfo>().Cost;
|
|
||||||
var canBuildThis = currentQueue.CanBuild(info);
|
|
||||||
|
|
||||||
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
|
|
||||||
if (!canBuildThis) longDescSize += 8;
|
|
||||||
|
|
||||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
|
|
||||||
|
|
||||||
Game.Renderer.Fonts["Bold"].DrawText(
|
|
||||||
tooltip.Name + (hotkey.IsValid() ? " ({0})".F(hotkey.DisplayString()) : ""),
|
|
||||||
p.ToInt2() + new int2(5, 5), Color.White);
|
|
||||||
|
|
||||||
var resources = pl.PlayerActor.Trait<PlayerResources>();
|
|
||||||
var power = pl.PlayerActor.Trait<PowerManager>();
|
|
||||||
|
|
||||||
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
|
|
||||||
resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red);
|
|
||||||
|
|
||||||
var lowpower = power.PowerState != PowerState.Normal;
|
|
||||||
var time = currentQueue.GetBuildTime(info.Name)
|
|
||||||
* (lowpower ? currentQueue.Info.LowPowerSlowdown : 1);
|
|
||||||
DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White);
|
|
||||||
|
|
||||||
var pis = info.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1);
|
|
||||||
var amount = pis.Sum(i => i.Amount);
|
|
||||||
if (pis != null)
|
|
||||||
DrawRightAligned("{1}{0}".F(amount, amount > 0 ? "+" : ""), pos + new int2(-5, 20),
|
|
||||||
((power.PowerProvided - power.PowerDrained) >= -amount || amount > 0) ? Color.White : Color.Red);
|
|
||||||
|
|
||||||
p += new int2(5, 35);
|
|
||||||
if (!canBuildThis)
|
|
||||||
{
|
|
||||||
var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s)).Where(s => !s.StartsWith("~"));
|
|
||||||
if (prereqs.Any())
|
|
||||||
{
|
|
||||||
Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White);
|
|
||||||
|
|
||||||
p += new int2(0, 8);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
p += new int2(0, 15);
|
|
||||||
Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
|
|
||||||
p.ToInt2(), Color.White);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool DoBuildingHotkey(KeyInput e, World world)
|
|
||||||
{
|
|
||||||
if (!paletteOpen) return false;
|
|
||||||
if (currentQueue == null) return false;
|
|
||||||
|
|
||||||
var key = Hotkey.FromKeyInput(e);
|
|
||||||
var ks = Game.Settings.Keys;
|
|
||||||
var slot = -1;
|
|
||||||
for (var i = 0; i < 24; i++)
|
|
||||||
{
|
|
||||||
if (ks.GetProductionHotkey(i) == key)
|
|
||||||
{
|
|
||||||
slot = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var allBuildables = currentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
|
|
||||||
var toBuild = allBuildables.ElementAtOrDefault(slot);
|
|
||||||
if (toBuild != null)
|
|
||||||
{
|
|
||||||
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
||||||
HandleBuildPalette(world, toBuild.Name, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
|
|
||||||
bool ChangeTab(bool reverse)
|
|
||||||
{
|
|
||||||
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
||||||
var queues = visibleQueues.Concat(visibleQueues);
|
|
||||||
if (reverse)
|
|
||||||
queues = queues.Reverse();
|
|
||||||
var nextQueue = queues.SkipWhile(q => q != currentQueue)
|
|
||||||
.ElementAtOrDefault(1);
|
|
||||||
if (nextQueue != null)
|
|
||||||
{
|
|
||||||
SetCurrentTab(nextQueue);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Mods.Common.Traits;
|
|
||||||
using OpenRA.Mods.Common.Widgets;
|
|
||||||
using OpenRA.Mods.D2k.Widgets;
|
|
||||||
using OpenRA.Mods.RA;
|
|
||||||
using OpenRA.Mods.RA.Widgets;
|
|
||||||
using OpenRA.Mods.RA.Widgets.Logic;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
using OpenRA.Widgets;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Widgets.Logic
|
|
||||||
{
|
|
||||||
public class SlidingRadarBinLogic
|
|
||||||
{
|
|
||||||
enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open }
|
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
|
||||||
public SlidingRadarBinLogic(Widget widget, World world)
|
|
||||||
{
|
|
||||||
var radarActive = false;
|
|
||||||
var binState = RadarBinState.Closed;
|
|
||||||
var radarBin = widget.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");
|
|
||||||
radarBin.IsOpen = () => radarActive || binState > RadarBinState.BinAnimating;
|
|
||||||
radarBin.AfterOpen = () => binState = RadarBinState.RadarAnimating;
|
|
||||||
radarBin.AfterClose = () => binState = RadarBinState.Closed;
|
|
||||||
|
|
||||||
var radarMap = radarBin.Get<RadarWidget>("RADAR_MINIMAP");
|
|
||||||
radarMap.IsEnabled = () => radarActive && binState >= RadarBinState.RadarAnimating;
|
|
||||||
radarMap.AfterOpen = () => binState = RadarBinState.Open;
|
|
||||||
radarMap.AfterClose = () => binState = RadarBinState.BinAnimating;
|
|
||||||
|
|
||||||
radarBin.Get<ImageWidget>("RADAR_BIN_BG").GetImageCollection = () => "chrome-" + world.LocalPlayer.Country.Race;
|
|
||||||
|
|
||||||
var cachedRadarActive = false;
|
|
||||||
var radarTicker = widget.Get<LogicTickerWidget>("RADAR_TICKER");
|
|
||||||
radarTicker.OnTick = () =>
|
|
||||||
{
|
|
||||||
// Update radar bin
|
|
||||||
radarActive = world.ActorsWithTrait<ProvidesRadar>()
|
|
||||||
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
|
|
||||||
|
|
||||||
if (radarActive != cachedRadarActive)
|
|
||||||
Sound.PlayNotification(world.Map.Rules, null, "Sounds", radarActive ? "RadarUp" : "RadarDown", null);
|
|
||||||
cachedRadarActive = radarActive;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Graphics;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
using OpenRA.Widgets;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Widgets
|
|
||||||
{
|
|
||||||
class MoneyBinWidget : Widget
|
|
||||||
{
|
|
||||||
readonly World world;
|
|
||||||
readonly PlayerResources playerResources;
|
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
|
||||||
public MoneyBinWidget(World world)
|
|
||||||
{
|
|
||||||
this.world = world;
|
|
||||||
playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw()
|
|
||||||
{
|
|
||||||
if (world.LocalPlayer == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (world.LocalPlayer.WinState != WinState.Undefined)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var digitCollection = "digits-" + world.LocalPlayer.Country.Race;
|
|
||||||
var chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
|
|
||||||
|
|
||||||
var spriteMoneyBin = ChromeProvider.GetImage(chromeCollection, "moneybin");
|
|
||||||
|
|
||||||
if (spriteMoneyBin != null)
|
|
||||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(spriteMoneyBin, new float2(Bounds.Left, 0));
|
|
||||||
|
|
||||||
// Cash
|
|
||||||
var cashDigits = (playerResources.DisplayCash + playerResources.DisplayResources).ToString();
|
|
||||||
var x = Bounds.Right - 65;
|
|
||||||
|
|
||||||
foreach (var d in cashDigits.Reverse())
|
|
||||||
{
|
|
||||||
var spriteDigit = ChromeProvider.GetImage(digitCollection, (d - '0').ToString());
|
|
||||||
|
|
||||||
if (spriteDigit != null)
|
|
||||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(spriteDigit, new float2(x, 6));
|
|
||||||
|
|
||||||
x -= 14;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Drawing;
|
|
||||||
using OpenRA.Widgets;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Widgets
|
|
||||||
{
|
|
||||||
public class SlidingContainerWidget : Widget
|
|
||||||
{
|
|
||||||
public int2 OpenOffset = int2.Zero;
|
|
||||||
public int2 ClosedOffset = int2.Zero;
|
|
||||||
public int AnimationLength = 0;
|
|
||||||
public Func<bool> IsOpen = () => false;
|
|
||||||
public Action AfterOpen = () => { };
|
|
||||||
public Action AfterClose = () => { };
|
|
||||||
|
|
||||||
int2 offset;
|
|
||||||
int frame;
|
|
||||||
|
|
||||||
public override void Initialize(WidgetArgs args)
|
|
||||||
{
|
|
||||||
base.Initialize(args);
|
|
||||||
|
|
||||||
// Start in the closed position
|
|
||||||
offset = ClosedOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Tick()
|
|
||||||
{
|
|
||||||
var open = IsOpen();
|
|
||||||
|
|
||||||
var targetFrame = open ? AnimationLength : 0;
|
|
||||||
if (frame == targetFrame)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Update child origin
|
|
||||||
frame += open ? 1 : -1;
|
|
||||||
offset = int2.Lerp(ClosedOffset, OpenOffset, frame, AnimationLength);
|
|
||||||
|
|
||||||
// Animation is complete
|
|
||||||
if (frame == targetFrame)
|
|
||||||
{
|
|
||||||
if (open)
|
|
||||||
AfterOpen();
|
|
||||||
else
|
|
||||||
AfterClose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
|
|
||||||
public override int2 ChildOrigin { get { return RenderOrigin + offset; } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,184 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Graphics;
|
|
||||||
using OpenRA.Mods.Common.Traits;
|
|
||||||
using OpenRA.Primitives;
|
|
||||||
using OpenRA.Widgets;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Widgets
|
|
||||||
{
|
|
||||||
class SupportPowerBinWidget : Widget
|
|
||||||
{
|
|
||||||
[Translate] public string ReadyText = "";
|
|
||||||
[Translate] public string HoldText = "";
|
|
||||||
|
|
||||||
public int IconWidth = 64;
|
|
||||||
public int IconHeight = 48;
|
|
||||||
|
|
||||||
readonly List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle, Action<MouseInput>>>();
|
|
||||||
|
|
||||||
readonly World world;
|
|
||||||
readonly WorldRenderer worldRenderer;
|
|
||||||
|
|
||||||
Animation icon;
|
|
||||||
Animation clock;
|
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
|
||||||
public SupportPowerBinWidget(World world, WorldRenderer worldRenderer)
|
|
||||||
{
|
|
||||||
this.world = world;
|
|
||||||
this.worldRenderer = worldRenderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Initialize(WidgetArgs args)
|
|
||||||
{
|
|
||||||
base.Initialize(args);
|
|
||||||
|
|
||||||
icon = new Animation(world, "icon");
|
|
||||||
clock = new Animation(world, "clock");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Rectangle EventBounds
|
|
||||||
{
|
|
||||||
get { return buttons.Any() ? buttons.Select(b => b.First).Aggregate(Rectangle.Union) : Bounds; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool HandleMouseInput(MouseInput mi)
|
|
||||||
{
|
|
||||||
if (mi.Event == MouseInputEvent.Down)
|
|
||||||
{
|
|
||||||
var action = buttons.Where(a => a.First.Contains(mi.Location))
|
|
||||||
.Select(a => a.Second).FirstOrDefault();
|
|
||||||
if (action == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
action(mi);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw()
|
|
||||||
{
|
|
||||||
buttons.Clear();
|
|
||||||
|
|
||||||
if (world.LocalPlayer == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var manager = world.LocalPlayer.PlayerActor.Trait<SupportPowerManager>();
|
|
||||||
var powers = manager.Powers.Where(p => !p.Value.Disabled);
|
|
||||||
var numPowers = powers.Count();
|
|
||||||
if (numPowers == 0) return;
|
|
||||||
|
|
||||||
var rectBounds = RenderBounds;
|
|
||||||
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-top"), new float2(rectBounds.X, rectBounds.Y));
|
|
||||||
for (var i = 1; i < numPowers; i++)
|
|
||||||
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-middle"), new float2(rectBounds.X, rectBounds.Y + i * 51));
|
|
||||||
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-bottom"), new float2(rectBounds.X, rectBounds.Y + numPowers * 51));
|
|
||||||
|
|
||||||
// HACK: Hack Hack Hack
|
|
||||||
rectBounds.Width = IconWidth + 5;
|
|
||||||
rectBounds.Height = 31 + numPowers * (IconHeight + 3);
|
|
||||||
|
|
||||||
var y = rectBounds.Y + 10;
|
|
||||||
var iconSize = new float2(IconWidth, IconHeight);
|
|
||||||
foreach (var kv in powers)
|
|
||||||
{
|
|
||||||
var sp = kv.Value;
|
|
||||||
icon.Play(sp.Info.Icon);
|
|
||||||
|
|
||||||
var drawPos = new float2(rectBounds.X + 5, y);
|
|
||||||
var rect = new Rectangle(rectBounds.X + 5, y, 64, 48);
|
|
||||||
|
|
||||||
if (rect.Contains(Viewport.LastMousePos))
|
|
||||||
{
|
|
||||||
var pos = drawPos.ToInt2();
|
|
||||||
var tl = new int2(pos.X - 3, pos.Y - 3);
|
|
||||||
var m = new int2(pos.X + 64 + 3, pos.Y + 48 + 3);
|
|
||||||
var br = tl + new int2(64 + 3 + 20, 40);
|
|
||||||
|
|
||||||
if (sp.TotalTime > 0)
|
|
||||||
br += new int2(0, 20);
|
|
||||||
|
|
||||||
if (sp.Info.LongDesc != null)
|
|
||||||
br += Game.Renderer.Fonts["Regular"].Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
|
|
||||||
else
|
|
||||||
br += new int2(300, 0);
|
|
||||||
|
|
||||||
var border = WidgetUtils.GetBorderSizes("dialog4");
|
|
||||||
|
|
||||||
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(tl.X, tl.Y, m.X + border[3], m.Y),
|
|
||||||
PanelSides.Left | PanelSides.Top | PanelSides.Bottom | PanelSides.Center);
|
|
||||||
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X - border[2], tl.Y, br.X, m.Y + border[1]),
|
|
||||||
PanelSides.Top | PanelSides.Right | PanelSides.Center);
|
|
||||||
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X, m.Y - border[1], br.X, br.Y),
|
|
||||||
PanelSides.Left | PanelSides.Right | PanelSides.Bottom | PanelSides.Center);
|
|
||||||
|
|
||||||
pos += new int2(77, 5);
|
|
||||||
Game.Renderer.Fonts["Bold"].DrawText(sp.Info.Description, pos, Color.White);
|
|
||||||
|
|
||||||
if (sp.TotalTime > 0)
|
|
||||||
{
|
|
||||||
pos += new int2(0, 20);
|
|
||||||
Game.Renderer.Fonts["Bold"].DrawText(WidgetUtils.FormatTime(sp.RemainingTime), pos, Color.White);
|
|
||||||
Game.Renderer.Fonts["Bold"].DrawText("/ {0}".F(WidgetUtils.FormatTime(sp.TotalTime)), pos + new int2(45, 0), Color.White);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sp.Info.LongDesc != null)
|
|
||||||
{
|
|
||||||
pos += new int2(0, 20);
|
|
||||||
Game.Renderer.Fonts["Regular"].DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
WidgetUtils.DrawSHPCentered(icon.Image, drawPos + 0.5f * iconSize, worldRenderer);
|
|
||||||
|
|
||||||
clock.PlayFetchIndex("idle",
|
|
||||||
() => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
|
|
||||||
* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
|
|
||||||
clock.Tick();
|
|
||||||
|
|
||||||
WidgetUtils.DrawSHPCentered(clock.Image, drawPos + 0.5f * iconSize, worldRenderer);
|
|
||||||
|
|
||||||
var overlay = sp.Ready ? ReadyText : sp.Active ? null : HoldText;
|
|
||||||
var font = Game.Renderer.Fonts["TinyBold"];
|
|
||||||
if (overlay != null)
|
|
||||||
{
|
|
||||||
var size = font.Measure(overlay);
|
|
||||||
var overlayPos = drawPos + new float2(32, 16);
|
|
||||||
font.DrawTextWithContrast(overlay, overlayPos - new float2(size.X / 2, 0), Color.White, Color.Black, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.Add(Pair.New(rect, HandleSupportPower(kv.Key, manager)));
|
|
||||||
|
|
||||||
y += 51;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static Action<MouseInput> HandleSupportPower(string key, SupportPowerManager manager)
|
|
||||||
{
|
|
||||||
return mi =>
|
|
||||||
{
|
|
||||||
if (mi.Button == MouseButton.Left)
|
|
||||||
{
|
|
||||||
if (!manager.Powers[key].Active)
|
|
||||||
Sound.PlayToPlayer(manager.Self.Owner, manager.Powers[key].Info.InsufficientPowerSound);
|
|
||||||
manager.Target(key);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user