Fix templete palette overwrites not working
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@@ -210,11 +210,12 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<IRenderable> ITiledTerrainRenderer.RenderPreview(WorldRenderer wr, TerrainTile tile, WPos origin)
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IEnumerable<IRenderable> ITiledTerrainRenderer.RenderPreview(WorldRenderer wr, TerrainTile tile, WPos origin)
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{
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{
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if (!terrainInfo.TryGetTileInfo(tile, out var tileInfo))
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if (!terrainInfo.Templates.TryGetValue(tile.Type, out var template) || !template.Contains(tile.Index))
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yield break;
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yield break;
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var sprite = tileCache.TileSprite(tile, 0);
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var sprite = tileCache.TileSprite(tile, 0);
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var offset = map.Offset(new CVec(0, 0), tileInfo.Height);
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var offset = map.Offset(new CVec(0, 0), template[tile.Index].Height);
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var palette = wr.Palette(terrainInfo.Palette);
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var palette = wr.Palette(((DefaultTerrainTemplateInfo)template)?.Palette ?? terrainInfo.Palette);
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yield return new SpriteRenderable(sprite, origin, offset, 0, palette, 1f, 1f, float3.Ones, TintModifiers.None, false);
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yield return new SpriteRenderable(sprite, origin, offset, 0, palette, 1f, 1f, float3.Ones, TintModifiers.None, false);
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}
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}
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