Make attack moving and guarding use a grouped order

This commit is contained in:
abcdefg30
2019-12-12 22:39:10 +01:00
committed by atlimit8
parent 78bf27709f
commit e57462e7ca
3 changed files with 4 additions and 8 deletions

View File

@@ -34,9 +34,7 @@ namespace OpenRA.Mods.Common.Orders
world.CancelInputMode();
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
foreach (var subject in Subjects)
if (subject != target)
yield return new Order(OrderName, subject, Target.FromActor(target), queued);
yield return new Order(OrderName, null, Target.FromActor(target), queued, null, Subjects.Where(s => s != target).ToArray());
}
public override void Tick(World world)