Make attack moving and guarding use a grouped order
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@@ -34,9 +34,7 @@ namespace OpenRA.Mods.Common.Orders
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world.CancelInputMode();
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var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
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foreach (var subject in Subjects)
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if (subject != target)
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yield return new Order(OrderName, subject, Target.FromActor(target), queued);
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yield return new Order(OrderName, null, Target.FromActor(target), queued, null, Subjects.Where(s => s != target).ToArray());
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}
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public override void Tick(World world)
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