Fix Color Picker

This commit is contained in:
Paul Chote
2010-08-08 18:45:05 +12:00
parent b982a52086
commit e5878e8207

View File

@@ -140,15 +140,15 @@ namespace OpenRA.Widgets.Delegates
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdatePlayerColor(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
return true;
};
@@ -176,18 +176,18 @@ namespace OpenRA.Widgets.Delegates
var c2 = ColorFromHSL(hf, sf, r*lf);
Game.world.WorldRenderer.UpdatePalette("colorpicker", new Palette(BasePlayerPalette, new PlayerColorRemap(c1, c2, SplitPlayerPalette)));
}
Color ColorFromHSL(float h, float s, float l)
// hk is hue in the range [0,1] instead of [0,360]
Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
var hk = h / 360.0f;
double[] trgb = { hk + 1 / 3.0f,
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
double[] rgb = { 0, 0, 0 };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
@@ -287,9 +287,9 @@ namespace OpenRA.Widgets.Delegates
lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.Offset = Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
};