Fix Color Picker
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@@ -140,15 +140,15 @@ namespace OpenRA.Widgets.Delegates
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var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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hueSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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satSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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lumSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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rangeSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
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{
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colorChooser.IsVisible = () => false;
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UpdatePlayerColor(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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return true;
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};
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@@ -176,18 +176,18 @@ namespace OpenRA.Widgets.Delegates
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var c2 = ColorFromHSL(hf, sf, r*lf);
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Game.world.WorldRenderer.UpdatePalette("colorpicker", new Palette(BasePlayerPalette, new PlayerColorRemap(c1, c2, SplitPlayerPalette)));
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}
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Color ColorFromHSL(float h, float s, float l)
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// hk is hue in the range [0,1] instead of [0,360]
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Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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var hk = h / 360.0f;
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double[] trgb = { hk + 1 / 3.0f,
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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double[] rgb = { 0, 0, 0 };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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@@ -287,9 +287,9 @@ namespace OpenRA.Widgets.Delegates
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lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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rangeSlider.Offset = Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
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rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
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UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.IsVisible = () => true;
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return true;
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};
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