Merge pull request #7257 from Mailaender/d2k-guarding-voice
Added the Dune 2000 Guarding voice
This commit is contained in:
@@ -19,10 +19,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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public class GuardInfo : TraitInfo<Guard> { }
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public class GuardInfo : ITraitInfo
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{
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public readonly string Voice = "Move";
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public object Create(ActorInitializer init) { return new Guard(this); }
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}
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public class Guard : IResolveOrder, IOrderVoice
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public class Guard : IResolveOrder, IOrderVoice
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{
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{
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readonly GuardInfo info;
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public Guard(GuardInfo info)
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{
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this.info = info;
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "Guard")
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if (order.OrderString == "Guard")
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@@ -43,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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{
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return order.OrderString == "Guard" ? "Move" : null;
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return order.OrderString == "Guard" ? info.Voice : null;
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}
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}
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}
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}
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@@ -31,6 +31,7 @@
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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CombatDebugOverlay:
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CombatDebugOverlay:
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Guard:
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Guard:
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Voice: Guard
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Guardable:
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Guardable:
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RenderUnit:
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RenderUnit:
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BodyOrientation:
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BodyOrientation:
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@@ -83,6 +84,7 @@
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RepairBuildings: repaira,repairo,repairh
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RepairBuildings: repaira,repairo,repairh
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CombatDebugOverlay:
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CombatDebugOverlay:
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Guard:
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Guard:
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Voice: Guard
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Guardable:
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Guardable:
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RenderUnit:
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RenderUnit:
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BodyOrientation:
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BodyOrientation:
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@@ -209,6 +211,7 @@
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CloseEnough: 1
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CloseEnough: 1
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CombatDebugOverlay:
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CombatDebugOverlay:
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Guard:
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Guard:
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Voice: Guard
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Guardable:
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Guardable:
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BodyOrientation:
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BodyOrientation:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -6,11 +6,17 @@ GenericVoice:
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atreides: .WAV
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atreides: .WAV
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ordos: .WAV
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ordos: .WAV
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harkonnen: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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ordos: O
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harkonnen: H
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Voices:
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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Guard: I_GUARD
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DisablePrefixes: Select, Move, Die
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DisableVariants: Select, Move, Guard
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VehicleVoice:
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VehicleVoice:
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DefaultVariant: .AUD
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DefaultVariant: .AUD
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@@ -21,6 +27,7 @@ VehicleVoice:
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Voices:
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Voices:
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Select: _VSEL1,_VSEL2,_VSEL3
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Select: _VSEL1,_VSEL2,_VSEL3
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Move: _VCONF1,_VCONF2,_VCONF3
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Move: _VCONF1,_VCONF2,_VCONF3
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Guard: I_GUARD
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InfantryVoice:
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InfantryVoice:
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DefaultVariant: .AUD
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DefaultVariant: .AUD
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@@ -36,8 +43,9 @@ InfantryVoice:
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Select: _ISEL1,_ISEL2,_ISEL3
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Select: _ISEL1,_ISEL2,_ISEL3
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Move: _ICONF1,_ICONF2,_ICONF3
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Move: _ICONF1,_ICONF2,_ICONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Die
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DisablePrefixes: Die
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DisableVariants: Select, Move
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DisableVariants: Select, Move, Guard
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EngineerVoice:
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EngineerVoice:
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DefaultVariant: .AUD
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DefaultVariant: .AUD
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@@ -53,8 +61,9 @@ EngineerVoice:
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Select: _ESEL1,_ESEL2,_ESEL3
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Select: _ESEL1,_ESEL2,_ESEL3
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Move: _ECONF1,_ECONF2,_ECONF3
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Move: _ECONF1,_ECONF2,_ECONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Die
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DisablePrefixes: Die
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DisableVariants: Select, Move
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DisableVariants: Select, Move, Guard
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FremenVoice:
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FremenVoice:
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DefaultVariant: .AUD
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DefaultVariant: .AUD
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@@ -62,11 +71,17 @@ FremenVoice:
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atreides: .WAV
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atreides: .WAV
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ordos: .WAV
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ordos: .WAV
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harkonnen: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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ordos: O
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harkonnen: H
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Voices:
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Voices:
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Select: A_FSEL1,A_FSEL2,A_FSEL3
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Select: A_FSEL1,A_FSEL2,A_FSEL3
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Move: A_FCONF1,A_FCONF2,A_FCONF3
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Move: A_FCONF1,A_FCONF2,A_FCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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Guard: I_GUARD
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DisablePrefixes: Select, Move, Die
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DisableVariants: Select, Move, Guard
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SaboteurVoice:
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SaboteurVoice:
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DefaultVariant: .AUD
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DefaultVariant: .AUD
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@@ -74,11 +89,17 @@ SaboteurVoice:
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atreides: .WAV
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atreides: .WAV
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ordos: .WAV
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ordos: .WAV
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harkonnen: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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ordos: O
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harkonnen: H
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Voices:
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Voices:
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Select: O_SSEL1,O_SSEL2,O_SSEL3
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Select: O_SSEL1,O_SSEL2,O_SSEL3
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Move: O_SCONF1,O_SCONF2,O_SCONF3
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Move: O_SCONF1,O_SCONF2,O_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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Guard: I_GUARD
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DisablePrefixes: Select, Move, Die
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DisableVariants: Select, Move, Guard
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WormVoice:
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WormVoice:
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DefaultVariant: .WAV
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DefaultVariant: .WAV
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