Replace deprecated API usage.

This commit is contained in:
Paul Chote
2020-06-10 22:14:52 +01:00
committed by reaperrr
parent 27602a4a97
commit e5a1a8a706
36 changed files with 61 additions and 61 deletions

View File

@@ -100,7 +100,7 @@ end
SpawnGunboat = function()
Media.PlaySpeechNotification(GDI, "Reinforce")
Actor.Create("boat", true, { Owner = GDI, Facing = 0, Location = CPos.New(62,37) })
Actor.Create("boat", true, { Owner = GDI, Facing = Angle.North, Location = CPos.New(62,37) })
end
WorldLoaded = function()

View File

@@ -46,7 +46,7 @@ SendGDIAirstrike = function()
local target = GetAirstrikeTarget(Nod)
if target then
CommCenter.SendAirstrike(target, false, Facing.NorthEast + 4)
CommCenter.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(AirstrikeDelay, SendGDIAirstrike)
else
Trigger.AfterDelay(AirstrikeDelay/4, SendGDIAirstrike)

View File

@@ -81,7 +81,7 @@ Atk3TriggerFunction = function()
local target = targets[DateTime.GameTime % #targets + 1].CenterPosition
if target then
CommCenter.SendAirstrike(target, false, Facing.NorthEast + 4)
CommCenter.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
end
end
end

View File

@@ -76,7 +76,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)

View File

@@ -83,7 +83,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)

View File

@@ -71,7 +71,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
@@ -104,7 +104,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
Trigger.AfterDelay(DateTime.Minutes(1), function()
if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
airstrikeproxy.Destroy()
end
end)

View File

@@ -63,7 +63,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
@@ -99,7 +99,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
Trigger.AfterDelay(DateTime.Minutes(1), function()
if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
airstrikeproxy.Destroy()
end
end)

View File

@@ -56,7 +56,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)