Replace deprecated API usage.
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@@ -100,7 +100,7 @@ end
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SpawnGunboat = function()
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Media.PlaySpeechNotification(GDI, "Reinforce")
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Actor.Create("boat", true, { Owner = GDI, Facing = 0, Location = CPos.New(62,37) })
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Actor.Create("boat", true, { Owner = GDI, Facing = Angle.North, Location = CPos.New(62,37) })
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end
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WorldLoaded = function()
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@@ -46,7 +46,7 @@ SendGDIAirstrike = function()
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local target = GetAirstrikeTarget(Nod)
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if target then
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CommCenter.SendAirstrike(target, false, Facing.NorthEast + 4)
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CommCenter.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(AirstrikeDelay, SendGDIAirstrike)
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else
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Trigger.AfterDelay(AirstrikeDelay/4, SendGDIAirstrike)
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@@ -81,7 +81,7 @@ Atk3TriggerFunction = function()
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local target = targets[DateTime.GameTime % #targets + 1].CenterPosition
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if target then
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CommCenter.SendAirstrike(target, false, Facing.NorthEast + 4)
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CommCenter.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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end
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end
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end
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@@ -76,7 +76,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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@@ -83,7 +83,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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@@ -71,7 +71,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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@@ -104,7 +104,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
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local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
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airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
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airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
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airstrikeproxy.Destroy()
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end
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end)
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@@ -63,7 +63,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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@@ -99,7 +99,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
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local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
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airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
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airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
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airstrikeproxy.Destroy()
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end
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end)
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@@ -56,7 +56,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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