Replace deprecated API usage.

This commit is contained in:
Paul Chote
2020-06-10 22:14:52 +01:00
committed by reaperrr
parent 27602a4a97
commit e5a1a8a706
36 changed files with 61 additions and 61 deletions

View File

@@ -71,7 +71,7 @@ SendGDIAirstrike = function(hq, delay)
local target = GetAirstrikeTarget(Nod)
if target then
hq.SendAirstrike(target, false, Facing.NorthEast + 4)
hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
else
Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
@@ -104,7 +104,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
Trigger.AfterDelay(DateTime.Minutes(1), function()
if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
airstrikeproxy.Destroy()
end
end)