Replace deprecated API usage.
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@@ -71,7 +71,7 @@ SendGDIAirstrike = function(hq, delay)
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local target = GetAirstrikeTarget(Nod)
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if target then
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hq.SendAirstrike(target, false, Facing.NorthEast + 4)
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hq.TargetAirstrike(target, Angle.NorthEast + Angle.New(16))
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Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end)
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else
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Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end)
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@@ -104,7 +104,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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if not GDIHQ.IsDead and (not NodHand.IsDead or not NodNuke.IsDead) then
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local airstrikeproxy = Actor.Create("airstrike.proxy", false, { Owner = GDI })
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airstrikeproxy.SendAirstrike(AirstrikeTarget.CenterPosition, false, Facing.NorthEast + 4)
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airstrikeproxy.TargetAirstrike(AirstrikeTarget.CenterPosition, Angle.NorthEast + Angle.New(16))
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airstrikeproxy.Destroy()
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end
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end)
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