unhack some hacks in editor
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@@ -29,6 +29,8 @@ namespace OpenRA.Editor
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foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
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Rules.LoadRules(manifest, new Map());
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folderBrowser.SelectedPath = Environment.CurrentDirectory + "mods\\" + currentMod + "\\maps";
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}
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string loadedMapName;
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@@ -80,10 +82,11 @@ namespace OpenRA.Editor
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Rules.LoadRules(manifest, map);
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// we're also going to need a tileset...
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var tsinfo = fileMapping[Pair.New(currentMod, map.Theater)];
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tileset = new TileSet("tileset.til", "templates.ini", tsinfo.First);
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
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.FirstOrDefault(t => t.Theater == map.Theater);
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colors = tsinfo.Second;
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tileset = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
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colors = theaterInfo.MapColors;
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var palette = new Palette(FileSystem.Open(map.Theater.ToLowerInvariant() + ".pal"), true);
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@@ -128,7 +131,7 @@ namespace OpenRA.Editor
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try
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{
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var info = Rules.Info[a];
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var template = RenderActor(info, tsinfo.First, palette);
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var template = RenderActor(info, theaterInfo.Suffix, palette);
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var ibox = new PictureBox
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{
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Image = template.Bitmap,
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@@ -159,7 +162,7 @@ namespace OpenRA.Editor
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{
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try
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{
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var template = RenderResourceType(a, tsinfo.First, palette);
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var template = RenderResourceType(a, theaterInfo.Suffix, palette);
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var ibox = new PictureBox
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{
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Image = template.Bitmap,
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@@ -196,16 +199,6 @@ namespace OpenRA.Editor
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}
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}
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static Dictionary<Pair<string, string>, Pair<string, string>> fileMapping = new Dictionary<Pair<string, string>, Pair<string, string>>()
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{
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{Pair.New("ra","TEMPERAT"),Pair.New("tem","temperat.col")},
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{Pair.New("ra","SNOW"),Pair.New("sno","snow.col")},
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{Pair.New("ra","INTERIOR"),Pair.New("int","temperat.col")},
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{Pair.New("cnc","DESERT"),Pair.New("des","desert.col")},
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{Pair.New("cnc","TEMPERAT"),Pair.New("tem","temperat.col")},
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{Pair.New("cnc","WINTER"),Pair.New("win","winter.col")},
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};
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static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p)
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{
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var template = ts.walk[n];
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