Move common widgets from Game to Mods.Common.
This commit is contained in:
411
OpenRA.Mods.Common/Widgets/ScrollPanelWidget.cs
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411
OpenRA.Mods.Common/Widgets/ScrollPanelWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public interface ILayout
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{
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void AdjustChild(Widget w);
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void AdjustChildren();
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}
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public enum ScrollPanelAlign
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{
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Bottom,
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Top
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}
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public class ScrollPanelWidget : Widget
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{
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readonly Ruleset modRules;
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public int ScrollbarWidth = 24;
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public int ItemSpacing = 2;
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public int ButtonDepth = ChromeMetrics.Get<int>("ButtonDepth");
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public string Background = "scrollpanel-bg";
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public string Button = "scrollpanel-button";
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public int ContentHeight;
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public ILayout Layout;
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public int MinimumThumbSize = 10;
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public ScrollPanelAlign Align = ScrollPanelAlign.Top;
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public bool CollapseHiddenChildren;
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public float SmoothScrollSpeed = 0.333f;
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protected bool upPressed;
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protected bool downPressed;
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protected bool upDisabled;
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protected bool downDisabled;
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protected bool thumbPressed;
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protected Rectangle upButtonRect;
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protected Rectangle downButtonRect;
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protected Rectangle backgroundRect;
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protected Rectangle scrollbarRect;
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protected Rectangle thumbRect;
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// The target value is the list offset we're trying to reach
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float targetListOffset;
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// The current value is the actual list offset at the moment
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float currentListOffset;
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// Setting "smooth" to true will only update the target list offset.
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// Setting "smooth" to false will also set the current list offset,
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// i.e. it will scroll immediately.
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//
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// For example, scrolling with the mouse wheel will use smooth
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// scrolling to give a nice visual effect that makes it easier
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// for the user to follow. Dragging the scrollbar's thumb, however,
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// will scroll to the desired position immediately.
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protected void SetListOffset(float value, bool smooth)
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{
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targetListOffset = value;
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if (!smooth)
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currentListOffset = value;
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}
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[ObjectCreator.UseCtor]
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public ScrollPanelWidget(Ruleset modRules)
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{
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this.modRules = modRules;
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Layout = new ListLayout(this);
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}
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public override void RemoveChildren()
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{
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ContentHeight = 0;
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base.RemoveChildren();
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}
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public override void AddChild(Widget child)
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{
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// Initial setup of margins/height
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Layout.AdjustChild(child);
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base.AddChild(child);
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}
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public override void RemoveChild(Widget child)
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{
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base.RemoveChild(child);
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Layout.AdjustChildren();
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Scroll(0);
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}
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public void ReplaceChild(Widget oldChild, Widget newChild)
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{
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oldChild.Removed();
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newChild.Parent = this;
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Children[Children.IndexOf(oldChild)] = newChild;
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Layout.AdjustChildren();
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Scroll(0);
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}
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public override void DrawOuter()
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{
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if (!IsVisible())
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return;
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var rb = RenderBounds;
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var scrollbarHeight = rb.Height - 2 * ScrollbarWidth;
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var thumbHeight = ContentHeight == 0 ? 0 : Math.Max(MinimumThumbSize, (int)(scrollbarHeight * Math.Min(rb.Height * 1f / ContentHeight, 1f)));
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var thumbOrigin = rb.Y + ScrollbarWidth + (int)((scrollbarHeight - thumbHeight) * (-1f * currentListOffset / (ContentHeight - rb.Height)));
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if (thumbHeight == scrollbarHeight)
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thumbHeight = 0;
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backgroundRect = new Rectangle(rb.X, rb.Y, rb.Width - ScrollbarWidth + 1, rb.Height);
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upButtonRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Y, ScrollbarWidth, ScrollbarWidth);
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downButtonRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Bottom - ScrollbarWidth, ScrollbarWidth, ScrollbarWidth);
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scrollbarRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Y + ScrollbarWidth - 1, ScrollbarWidth, scrollbarHeight + 2);
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thumbRect = new Rectangle(rb.Right - ScrollbarWidth, thumbOrigin, ScrollbarWidth, thumbHeight);
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var upHover = Ui.MouseOverWidget == this && upButtonRect.Contains(Viewport.LastMousePos);
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upDisabled = thumbHeight == 0 || currentListOffset >= 0;
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var downHover = Ui.MouseOverWidget == this && downButtonRect.Contains(Viewport.LastMousePos);
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downDisabled = thumbHeight == 0 || currentListOffset <= Bounds.Height - ContentHeight;
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var thumbHover = Ui.MouseOverWidget == this && thumbRect.Contains(Viewport.LastMousePos);
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WidgetUtils.DrawPanel(Background, backgroundRect);
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WidgetUtils.DrawPanel(Background, scrollbarRect);
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ButtonWidget.DrawBackground(Button, upButtonRect, upDisabled, upPressed, upHover, false);
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ButtonWidget.DrawBackground(Button, downButtonRect, downDisabled, downPressed, downHover, false);
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if (thumbHeight > 0)
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ButtonWidget.DrawBackground(Button, thumbRect, false, HasMouseFocus && thumbHover, thumbHover, false);
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var upOffset = !upPressed || upDisabled ? 4 : 4 + ButtonDepth;
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var downOffset = !downPressed || downDisabled ? 4 : 4 + ButtonDepth;
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", upPressed || upDisabled ? "up_pressed" : "up_arrow"),
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new float2(upButtonRect.Left + upOffset, upButtonRect.Top + upOffset));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", downPressed || downDisabled ? "down_pressed" : "down_arrow"),
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new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
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Game.Renderer.EnableScissor(backgroundRect.InflateBy(-1, -1, -1, -1));
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foreach (var child in Children)
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child.DrawOuter();
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Game.Renderer.DisableScissor();
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}
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public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)currentListOffset); } }
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public override Rectangle GetEventBounds()
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{
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return EventBounds;
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}
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void Scroll(int amount, bool smooth = false)
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{
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var newTarget = targetListOffset + amount * Game.Settings.Game.UIScrollSpeed;
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newTarget = Math.Min(0, Math.Max(Bounds.Height - ContentHeight, newTarget));
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SetListOffset(newTarget, smooth);
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}
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public void ScrollToBottom(bool smooth = false)
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{
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var value = Align == ScrollPanelAlign.Top ?
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Math.Min(0, Bounds.Height - ContentHeight) :
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Bounds.Height - ContentHeight;
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SetListOffset(value, smooth);
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}
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public void ScrollToTop(bool smooth = false)
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{
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var value = Align == ScrollPanelAlign.Top ? 0 :
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Math.Max(0, Bounds.Height - ContentHeight);
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SetListOffset(value, smooth);
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}
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public bool ScrolledToBottom
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{
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get { return targetListOffset == Math.Min(0, Bounds.Height - ContentHeight) || ContentHeight <= Bounds.Height; }
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}
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public void ScrollToItem(string itemKey, bool smooth = false)
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{
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var item = Children.FirstOrDefault(c =>
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{
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var si = c as ScrollItemWidget;
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return si != null && si.ItemKey == itemKey;
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});
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if (item == null)
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return;
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// Scroll the item to be visible
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float? newOffset = null;
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if (item.Bounds.Top + currentListOffset < 0)
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newOffset = ItemSpacing - item.Bounds.Top;
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if (item.Bounds.Bottom + currentListOffset > RenderBounds.Height)
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newOffset = RenderBounds.Height - item.Bounds.Bottom - ItemSpacing;
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if (newOffset.HasValue)
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SetListOffset(newOffset.Value, smooth);
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}
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public override void Tick()
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{
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if (upPressed)
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Scroll(1);
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if (downPressed)
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Scroll(-1);
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var offsetDiff = targetListOffset - currentListOffset;
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var absOffsetDiff = Math.Abs(offsetDiff);
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if (absOffsetDiff > 1f)
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currentListOffset += offsetDiff * SmoothScrollSpeed.Clamp(0.1f, 1.0f);
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else
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SetListOffset(targetListOffset, false);
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}
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public override bool YieldMouseFocus(MouseInput mi)
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{
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upPressed = downPressed = thumbPressed = false;
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return base.YieldMouseFocus(mi);
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}
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int2 lastMouseLocation;
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Scroll)
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{
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Scroll(mi.ScrollDelta, true);
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return true;
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}
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if (mi.Button != MouseButton.Left)
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return false;
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if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
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return false;
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if (!HasMouseFocus)
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return false;
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if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
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return YieldMouseFocus(mi);
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if (thumbPressed && mi.Event == MouseInputEvent.Move)
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{
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var rb = RenderBounds;
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var scrollbarHeight = rb.Height - 2 * ScrollbarWidth;
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var thumbHeight = ContentHeight == 0 ? 0 : Math.Max(MinimumThumbSize, (int)(scrollbarHeight * Math.Min(rb.Height * 1f / ContentHeight, 1f)));
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var oldOffset = currentListOffset;
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var newOffset = currentListOffset + ((int)((lastMouseLocation.Y - mi.Location.Y) * (ContentHeight - rb.Height) * 1f / (scrollbarHeight - thumbHeight)));
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newOffset = Math.Min(0, Math.Max(rb.Height - ContentHeight, newOffset));
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SetListOffset(newOffset, false);
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if (oldOffset != newOffset)
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lastMouseLocation = mi.Location;
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}
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else
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{
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upPressed = upButtonRect.Contains(mi.Location);
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downPressed = downButtonRect.Contains(mi.Location);
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thumbPressed = thumbRect.Contains(mi.Location);
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if (thumbPressed)
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lastMouseLocation = mi.Location;
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if (mi.Event == MouseInputEvent.Down && ((upPressed && !upDisabled) || (downPressed && !downDisabled) || thumbPressed))
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Sound.PlayNotification(modRules, null, "Sounds", "ClickSound", null);
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}
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return upPressed || downPressed || thumbPressed;
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}
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IObservableCollection collection;
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Func<object, Widget> makeWidget;
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Func<Widget, object, bool> widgetItemEquals;
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bool autoScroll;
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public void Unbind()
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{
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Bind(null, null, null, false);
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}
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public void Bind(IObservableCollection c, Func<object, Widget> makeWidget, Func<Widget, object, bool> widgetItemEquals, bool autoScroll)
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{
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this.autoScroll = autoScroll;
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Game.RunAfterTick(() =>
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{
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if (collection != null)
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{
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collection.OnAdd -= BindingAdd;
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collection.OnRemove -= BindingRemove;
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collection.OnRemoveAt -= BindingRemoveAt;
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collection.OnSet -= BindingSet;
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collection.OnRefresh -= BindingRefresh;
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}
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this.makeWidget = makeWidget;
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this.widgetItemEquals = widgetItemEquals;
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RemoveChildren();
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collection = c;
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if (c != null)
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{
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foreach (var item in c.ObservedItems)
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BindingAddImpl(item);
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c.OnAdd += BindingAdd;
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c.OnRemove += BindingRemove;
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c.OnRemoveAt += BindingRemoveAt;
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c.OnSet += BindingSet;
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c.OnRefresh += BindingRefresh;
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}
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});
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}
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void BindingAdd(object item)
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{
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Game.RunAfterTick(() => BindingAddImpl(item));
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}
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void BindingAddImpl(object item)
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{
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var widget = makeWidget(item);
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var scrollToBottom = autoScroll && ScrolledToBottom;
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AddChild(widget);
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if (scrollToBottom)
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ScrollToBottom();
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}
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void BindingRemove(object item)
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{
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Game.RunAfterTick(() =>
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{
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var widget = Children.FirstOrDefault(w => widgetItemEquals(w, item));
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if (widget != null)
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RemoveChild(widget);
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});
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}
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void BindingRemoveAt(int index)
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{
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Game.RunAfterTick(() =>
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{
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if (index < 0 || index >= Children.Count)
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return;
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RemoveChild(Children[index]);
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});
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}
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void BindingSet(object oldItem, object newItem)
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{
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Game.RunAfterTick(() =>
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{
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var newWidget = makeWidget(newItem);
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newWidget.Parent = this;
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var i = Children.FindIndex(w => widgetItemEquals(w, oldItem));
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if (i >= 0)
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{
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var oldWidget = Children[i];
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oldWidget.Removed();
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Children[i] = newWidget;
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Layout.AdjustChildren();
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}
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else
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AddChild(newWidget);
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});
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}
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void BindingRefresh()
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{
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Game.RunAfterTick(() =>
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{
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RemoveChildren();
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foreach (var item in collection.ObservedItems)
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BindingAddImpl(item);
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});
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}
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}
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}
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Reference in New Issue
Block a user