flash target on attack
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@@ -155,6 +155,9 @@ namespace OpenRa.Game.Traits
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{
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self.CancelActivity();
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QueueAttack(self, order);
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if (self.Owner == Game.LocalPlayer)
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Game.world.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
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}
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else
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target = null;
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