flash target on attack

This commit is contained in:
Chris Forbes
2010-01-07 16:35:37 +13:00
parent d975f611fa
commit e5e76d071a
3 changed files with 39 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Effects
{
class FlashTarget : IEffect
{
Actor target;
int remainingTicks = 4;
public FlashTarget(Actor target)
{
this.target = target;
foreach (var e in Game.world.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
Game.world.Remove(e);
}
public void Tick()
{
if (--remainingTicks == 0)
Game.world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
if (remainingTicks % 2 == 0)
foreach (var r in target.Render())
yield return r.WithPalette(PaletteType.Highlight);
}
}
}

View File

@@ -82,6 +82,7 @@
<Compile Include="Combat.cs" />
<Compile Include="Effects\Corpse.cs" />
<Compile Include="Effects\DelayedAction.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\MoveFlash.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\Smoke.cs" />

View File

@@ -155,6 +155,9 @@ namespace OpenRa.Game.Traits
{
self.CancelActivity();
QueueAttack(self, order);
if (self.Owner == Game.LocalPlayer)
Game.world.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
}
else
target = null;