TS Installer logic, tibsun.mix encrypted
This commit is contained in:
@@ -1,71 +1,72 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Mods.TS</RootNamespace>
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<AssemblyName>OpenRA.Mods.TS</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ts" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TSLoadScreen.cs" />
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</ItemGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Mods.TS</RootNamespace>
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<AssemblyName>OpenRA.Mods.TS</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ts" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TSLoadScreen.cs" />
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<Compile Include="Widgets\Logic\TSInstallFromCDLogic.cs" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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-->
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/ts/"
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copy "$(TargetPath)" "$(SolutionDir)mods/ts/"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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123
OpenRA.Mods.TS/Widgets/Logic/TSInstallFromCDLogic.cs
Executable file
123
OpenRA.Mods.TS/Widgets/Logic/TSInstallFromCDLogic.cs
Executable file
@@ -0,0 +1,123 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.TS.Widgets.Logic
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{
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public class TSInstallFromCDLogic
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{
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Widget panel;
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ProgressBarWidget progressBar;
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LabelWidget statusLabel;
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Action continueLoading;
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ButtonWidget retryButton, backButton;
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Widget installingContainer, insertDiskContainer;
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[ObjectCreator.UseCtor]
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public TSInstallFromCDLogic(Widget widget, Action continueLoading)
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{
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this.continueLoading = continueLoading;
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panel = widget.Get("INSTALL_FROMCD_PANEL");
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progressBar = panel.Get<ProgressBarWidget>("PROGRESS_BAR");
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statusLabel = panel.Get<LabelWidget>("STATUS_LABEL");
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backButton = panel.Get<ButtonWidget>("BACK_BUTTON");
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backButton.OnClick = Ui.CloseWindow;
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retryButton = panel.Get<ButtonWidget>("RETRY_BUTTON");
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retryButton.OnClick = CheckForDisk;
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installingContainer = panel.Get("INSTALLING");
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insertDiskContainer = panel.Get("INSERT_DISK");
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CheckForDisk();
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}
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void CheckForDisk()
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{
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Func<string, bool> ValidDiskFilter = diskRoot => File.Exists(diskRoot+Path.DirectorySeparatorChar+"multi.mix") &&
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File.Exists(new string[] { diskRoot, "install", "tibsun.mix" }.Aggregate(Path.Combine));
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var path = InstallUtils.GetMountedDisk(ValidDiskFilter);
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if (path != null)
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Install(path);
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else
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{
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insertDiskContainer.IsVisible = () => true;
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installingContainer.IsVisible = () => false;
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}
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}
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void Install(string source)
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{
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backButton.IsDisabled = () => true;
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retryButton.IsDisabled = () => true;
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insertDiskContainer.IsVisible = () => false;
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installingContainer.IsVisible = () => true;
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var dest = new string[] { Platform.SupportDir, "Content", "ts" }.Aggregate(Path.Combine);
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var copyFiles = new string[] { "install/tibsun.mix", "scores.mix", "multi.mix"};
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//tibsun.mix needs to be decrypted to be extracted
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var extractPackage = "tibsun.mix";
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var extractFiles = new string[] { "sidenc01.mix", "sidenc02.mix", "cache.mix", "conquer.mix",
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"isosnow.mix", "isotemp.mix", "local.mix", "sidec01.mix", "sidec02.mix", "sno.mix",
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"snow.mix", "sounds.mix", "speech01.mix", "speech02.mix", "tem.mix", "temperat.mix"};
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var installCounter = 0;
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var installTotal = copyFiles.Count() + extractFiles.Count();
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var onProgress = (Action<string>)(s => Game.RunAfterTick(() =>
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{
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progressBar.Percentage = installCounter*100/installTotal;
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installCounter++;
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statusLabel.GetText = () => s;
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}));
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var onError = (Action<string>)(s => Game.RunAfterTick(() =>
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{
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statusLabel.GetText = () => "Error: "+s;
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backButton.IsDisabled = () => false;
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retryButton.IsDisabled = () => false;
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}));
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var t = new Thread( _ =>
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{
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try
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{
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if (!InstallUtils.CopyFiles(source, copyFiles, dest, onProgress, onError))
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return;
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if (!InstallUtils.ExtractFromPackage(source, extractPackage, extractFiles, dest, onProgress, onError))
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return;
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Game.RunAfterTick(() =>
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{
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Ui.CloseWindow();
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continueLoading();
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});
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}
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catch
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{
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onError("Installation failed");
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}
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}) { IsBackground = true };
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t.Start();
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}
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}
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}
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