Save the player color in the introduction panel.
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committed by
reaperrr
parent
2c84c43607
commit
e616cd1bcb
@@ -104,7 +104,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var colorDropdown = widget.Get<DropDownButtonWidget>("PLAYERCOLOR");
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var colorDropdown = widget.Get<DropDownButtonWidget>("PLAYERCOLOR");
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colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorManager, worldRenderer);
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colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorManager, worldRenderer, () =>
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{
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Game.Settings.Player.Color = colorManager.Color;
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Game.Settings.Save();
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});
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colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
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colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
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var viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
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var viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
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