merged
This commit is contained in:
@@ -120,6 +120,7 @@ namespace OpenRa
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public bool IsDead { get { return Health <= 0; } }
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public bool IsInWorld { get; set; }
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public bool RemoveOnDeath = true;
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public DamageState GetDamageState()
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{
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@@ -145,7 +146,8 @@ namespace OpenRa
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if (attacker.Owner != null)
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attacker.Owner.Kills++;
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Game.world.AddFrameEndTask(w => w.Remove(this));
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if (RemoveOnDeath)
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Game.world.AddFrameEndTask(w => w.Remove(this));
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}
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var maxHP = this.GetMaxHP();
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67
OpenRa.Game/Bridges.cs
Normal file
67
OpenRa.Game/Bridges.cs
Normal file
@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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namespace OpenRa
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{
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static class Bridges
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{
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public static void MakeBridges(World w)
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{
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var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
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var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
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for (var j = minj; j < maxj; j++)
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for (var i = mini; i < maxi; i++)
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if (IsBridge(w, w.Map.MapTiles[i, j].tile))
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ConvertBridgeToActor(w, i, j);
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foreach (var br in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
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br.FinalizeBridges(w);
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}
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static void ConvertBridgeToActor(World w, int i, int j)
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{
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var tile = w.Map.MapTiles[i, j].tile;
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var image = w.Map.MapTiles[i, j].image;
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var template = w.TileSet.walk[tile];
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// base position of the tile
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var ni = i - image % template.Size.X;
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var nj = j - image / template.Size.X;
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var replacedTiles = new Dictionary<int2, int>();
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for (var y = nj; y < nj + template.Size.Y; y++)
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for (var x = ni; x < ni + template.Size.X; x++)
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{
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var n = (x - ni) + template.Size.X * (y - nj);
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if (!template.TerrainType.ContainsKey(n)) continue;
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if (w.Map.IsInMap(x, y))
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if (w.Map.MapTiles[x, y].tile == tile
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&& w.Map.MapTiles[x,y].image == n)
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{
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// stash it
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
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// remove the tile from the actual map
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w.Map.MapTiles[x, y].tile = 0xfffe;
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w.Map.MapTiles[x, y].image = 0;
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}
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}
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if (replacedTiles.Any())
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{
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var a = w.CreateActor(template.Bridge, new int2(ni, nj), null);
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var br = a.traits.Get<Bridge>();
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br.SetTiles(w, template, replacedTiles);
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}
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}
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static bool IsBridge(World w, ushort t)
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{
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return w.TileSet.walk[t].Bridge != null;
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}
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}
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}
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@@ -58,6 +58,7 @@ namespace OpenRa
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FileSystem.UnmountTemporaryPackages();
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Rules.LoadRules(mapName, usingAftermath);
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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world = new World();
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Game.world.ActorAdded += a =>
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{
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@@ -51,7 +51,9 @@ namespace OpenRa.Graphics
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if (terrainTypeColors == null)
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{
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var pal = new Palette(FileSystem.Open(world.Map.Theater + ".pal"));
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terrainTypeColors = new[] {theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a, 0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d }
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terrainTypeColors = new[] {
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theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a,
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0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
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.Select( a => Color.FromArgb(alpha, pal.GetColor(a) )).ToArray();
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playerColors = Util.MakeArray<Color>( 8, b => Color.FromArgb(alpha, Chat.paletteColors[b]) );
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@@ -107,8 +107,6 @@ namespace OpenRa.Graphics
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public static Sprite GetImageFromCollection(Renderer renderer,string collection, string image)
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{
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// Cached sprite
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if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
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return cachedSprites[collection][image];
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@@ -77,6 +77,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bridges.cs" />
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Combat.cs" />
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@@ -210,6 +211,7 @@
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<Compile Include="Traits\AutoHeal.cs" />
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<Compile Include="Traits\AutoTarget.cs" />
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<Compile Include="Traits\BelowUnits.cs" />
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<Compile Include="Traits\Bridge.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Cargo.cs" />
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@@ -65,7 +65,7 @@ namespace OpenRa.Orders
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}
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}
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}
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catch (IOException e)
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catch (IOException)
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{
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State = ConnectionState.NotConnected;
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}
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@@ -4,6 +4,7 @@ using System.Linq;
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using OpenRa.FileFormats;
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using OpenRa.Support;
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using OpenRa.Traits;
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using System.Diagnostics;
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namespace OpenRa
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{
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@@ -143,9 +144,7 @@ namespace OpenRa
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return ret;
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}
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[System.Diagnostics.Conditional( "SANITY_CHECKS" )]
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[Conditional( "SANITY_CHECKS" )]
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static void CheckSanePath( List<int2> path )
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{
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if( path.Count == 0 )
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@@ -160,7 +159,7 @@ namespace OpenRa
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}
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}
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[System.Diagnostics.Conditional("SANITY_CHECKS")]
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[Conditional("SANITY_CHECKS")]
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static void CheckSanePath2(List<int2> path, int2 src, int2 dest)
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{
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if (path.Count == 0)
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@@ -14,7 +14,6 @@ namespace OpenRa
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public UnitMovementType umt;
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Func<int2, bool> customBlock;
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public bool checkForBlocked;
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public bool ignoreTerrain;
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public Actor ignoreBuilding;
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public PathSearch()
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@@ -40,9 +39,13 @@ namespace OpenRa
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var p = queue.Pop();
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cellInfo[ p.Location.X, p.Location.Y ].Seen = true;
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if (!ignoreTerrain)
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if (passableCost[(int)umt][p.Location.X, p.Location.Y] == float.PositiveInfinity)
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return p.Location;
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var custom2 = Game.world.customTerrain[p.Location.X, p.Location.Y];
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var thisCost = (custom2 != null)
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? custom2.GetCost(p.Location, umt)
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: passableCost[(int)umt][p.Location.X, p.Location.Y];
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if (thisCost == float.PositiveInfinity)
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return p.Location;
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foreach( int2 d in Util.directions )
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{
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@@ -51,17 +54,18 @@ namespace OpenRa
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if (!Game.world.Map.IsInMap(newHere.X, newHere.Y)) continue;
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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continue;
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if (!ignoreTerrain)
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{
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if (passableCost[(int)umt][newHere.X, newHere.Y] == float.PositiveInfinity)
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continue;
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if (!Game.world.BuildingInfluence.CanMoveHere(newHere) &&
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Game.world.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
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continue;
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if (Game.world.Map.IsOverlaySolid(newHere))
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continue;
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}
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var custom = Game.world.customTerrain[newHere.X, newHere.Y];
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var costHere = (custom != null) ? custom.GetCost(newHere, umt) : passableCost[(int)umt][newHere.X, newHere.Y];
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if (costHere == float.PositiveInfinity)
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continue;
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if (!Game.world.BuildingInfluence.CanMoveHere(newHere) &&
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Game.world.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
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continue;
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if (Game.world.Map.IsOverlaySolid(newHere))
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continue;
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// Replicate real-ra behavior of not being able to enter a cell if there is a mixture of crushable and uncrushable units
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if (checkForBlocked && (Game.world.UnitInfluence.GetUnitsAt(newHere).Any(a => !Game.world.IsActorPathableToCrush(a, umt))))
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@@ -69,14 +73,12 @@ namespace OpenRa
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if (customBlock != null && customBlock(newHere))
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continue;
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var est = heuristic( newHere );
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if( est == float.PositiveInfinity )
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continue;
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float cellCost = ( ( d.X * d.Y != 0 ) ? 1.414213563f : 1.0f ) *
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(ignoreTerrain ? 1 : passableCost[ (int)umt ][ newHere.X, newHere.Y ]);
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float cellCost = ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * costHere;
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float newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
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if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
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@@ -23,28 +23,29 @@ namespace OpenRa
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Wall = 7,
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Beach = 8,
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Ore = 9,
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Special = 10,
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}
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static class TerrainCosts
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{
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static double[][] costs = Util.MakeArray<double[]>( 4,
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a => Util.MakeArray<double>( 10, b => double.PositiveInfinity ));
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static float[][] costs = Util.MakeArray<float[]>(4,
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a => Util.MakeArray<float>(11, b => float.PositiveInfinity));
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static TerrainCosts()
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{
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for( int i = 0 ; i < 10 ; i++ )
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for( int i = 0 ; i < 11 ; i++ )
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{
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if( i == 4 ) continue;
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var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
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for( int j = 0 ; j < 4 ; j++ )
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{
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string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
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costs[ j ][ i ] = 100.0 / double.Parse( val.Substring( 0, val.Length - 1 ) );
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costs[j][i] = 100f / float.Parse(val.Substring(0, val.Length - 1));
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}
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}
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}
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public static double Cost( UnitMovementType unitMovementType, int r )
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public static float Cost( UnitMovementType unitMovementType, int r )
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{
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return costs[ (byte)unitMovementType ][ r ];
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}
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@@ -180,9 +180,19 @@ namespace OpenRa.Traits
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if (self == underCursor) return null;
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var isHeal = self.GetPrimaryWeapon().Damage < 0;
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if (((underCursor.Owner == self.Owner) ^ isHeal)
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&& !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
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var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
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if (isHeal)
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{
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if (underCursor.Owner == null)
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return null;
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if (underCursor.Owner != self.Owner && !forceFire)
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return null;
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}
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else
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if ((underCursor.Owner == self.Owner || underCursor.Owner == null) && !forceFire)
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return null;
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if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
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return new Order(isHeal ? "Heal" : "Attack", self, underCursor, int2.Zero, null);
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158
OpenRa.Game/Traits/Bridge.cs
Normal file
158
OpenRa.Game/Traits/Bridge.cs
Normal file
@@ -0,0 +1,158 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
|
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using OpenRa.Graphics;
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using OpenRa.FileFormats;
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using IjwFramework.Collections;
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using System.Drawing;
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|
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namespace OpenRa.Traits
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{
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class BridgeInfo : ITraitInfo
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{
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public readonly bool Long = false;
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public readonly bool UseAlternateNames = false;
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public readonly int[] NorthOffset = null;
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public readonly int[] SouthOffset = null;
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public object Create(Actor self) { return new Bridge(self); }
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}
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class Bridge : IRender, ICustomTerrain, INotifyDamage
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{
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Dictionary<int2, int> Tiles;
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List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
|
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List<TileTemplate> Templates = new List<TileTemplate>();
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Actor self;
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int state;
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|
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Bridge northNeighbour, southNeighbour;
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public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
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|
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static string cachedTheater;
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static Cache<TileReference, Sprite> sprites;
|
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|
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public IEnumerable<Renderable> Render(Actor self)
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{
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foreach (var t in TileSprites[state])
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yield return new Renderable(t.Value, Game.CellSize * t.Key, PaletteType.Gold);
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}
|
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|
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public int StateFromTemplate(TileTemplate t)
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{
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var info = self.Info.Traits.Get<BridgeInfo>();
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if (info.UseAlternateNames)
|
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{
|
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if (t.Name.EndsWith("d")) return 2;
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if (t.Name.EndsWith("h")) return 1;
|
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return 0;
|
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}
|
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else
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return t.Name[t.Name.Length - 1] - 'a';
|
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}
|
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|
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public string NameFromState(TileTemplate t, int state)
|
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{
|
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var info = self.Info.Traits.Get<BridgeInfo>();
|
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if (info.UseAlternateNames)
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return t.Bridge + new[] { "", "h", "d" }[state];
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else
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return t.Bridge + (char)(state + 'a');
|
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}
|
||||
|
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public void SetTiles(World world, TileTemplate template, Dictionary<int2, int> replacedTiles)
|
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{
|
||||
Tiles = replacedTiles;
|
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state = StateFromTemplate(template);
|
||||
|
||||
foreach (var t in replacedTiles.Keys)
|
||||
world.customTerrain[t.X, t.Y] = this;
|
||||
|
||||
if (cachedTheater != world.Map.Theater)
|
||||
{
|
||||
cachedTheater = world.Map.Theater;
|
||||
sprites = new Cache<TileReference, Sprite>(
|
||||
x => SheetBuilder.Add(world.TileSet.GetBytes(x),
|
||||
new Size(Game.CellSize, Game.CellSize)));
|
||||
}
|
||||
|
||||
var numStates = self.Info.Traits.Get<BridgeInfo>().Long ? 6 : 3;
|
||||
for (var n = 0; n < numStates; n++)
|
||||
{
|
||||
var stateTemplate = world.TileSet.Walkability.GetWalkability(NameFromState(template, n));
|
||||
Templates.Add( stateTemplate );
|
||||
|
||||
TileSprites.Add(replacedTiles.ToDictionary(
|
||||
a => a.Key,
|
||||
a => sprites[new TileReference { tile = (ushort)stateTemplate.Index, image = (byte)a.Value }]));
|
||||
}
|
||||
|
||||
self.Health = (int)(self.GetMaxHP() * template.HP);
|
||||
}
|
||||
|
||||
Bridge GetNeighbor(World world, int[] offset)
|
||||
{
|
||||
if (offset == null) return null;
|
||||
var pos = self.Location + new int2(offset[0], offset[1]);
|
||||
if (!world.Map.IsInMap(pos.X, pos.Y)) return null;
|
||||
return world.customTerrain[pos.X, pos.Y] as Bridge;
|
||||
}
|
||||
|
||||
public void FinalizeBridges(World world)
|
||||
{
|
||||
// go looking for our neighbors, if this is a long bridge.
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.NorthOffset != null)
|
||||
northNeighbour = GetNeighbor(world, info.NorthOffset);
|
||||
if (info.SouthOffset != null)
|
||||
southNeighbour = GetNeighbor(world, info.SouthOffset);
|
||||
}
|
||||
|
||||
public float GetCost(int2 p, UnitMovementType umt)
|
||||
{
|
||||
// just use the standard walkability from templates.ini. no hackery.
|
||||
|
||||
return TerrainCosts.Cost(umt,
|
||||
Templates[state].TerrainType[Tiles[p]]);
|
||||
}
|
||||
|
||||
bool IsIntact(Bridge b)
|
||||
{
|
||||
return b != null && b.self.IsInWorld && b.self.Health > 0;
|
||||
}
|
||||
|
||||
bool IsLong(Bridge b)
|
||||
{
|
||||
return b != null && b.self.IsInWorld && b.self.Info.Traits.Get<BridgeInfo>().Long;
|
||||
}
|
||||
|
||||
void UpdateState()
|
||||
{
|
||||
var ds = self.GetDamageState();
|
||||
if (!self.Info.Traits.Get<BridgeInfo>().Long)
|
||||
{
|
||||
state = (int)ds;
|
||||
return;
|
||||
}
|
||||
|
||||
bool waterToSouth = !IsIntact(southNeighbour) && (!IsLong(southNeighbour) || !IsIntact(this));
|
||||
bool waterToNorth = !IsIntact(northNeighbour) && (!IsLong(northNeighbour) || !IsIntact(this));
|
||||
|
||||
if (waterToSouth && waterToNorth) { state = 5; return; }
|
||||
if (waterToNorth) { state = 4; return; }
|
||||
if (waterToSouth) { state = 3; return; }
|
||||
state = (int)ds;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageStateChanged)
|
||||
{
|
||||
UpdateState();
|
||||
if (northNeighbour != null) northNeighbour.UpdateState();
|
||||
if (southNeighbour != null) southNeighbour.UpdateState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace OpenRa.Traits
|
||||
public readonly int[] SpawnOffset = null;
|
||||
public readonly string[] Produces = { };
|
||||
|
||||
public object Create(Actor self) { return new Production(self); }
|
||||
public virtual object Create(Actor self) { return new Production(self); }
|
||||
}
|
||||
|
||||
class Production : IIssueOrder, IResolveOrder, IProducer, ITags
|
||||
|
||||
@@ -3,9 +3,9 @@ using OpenRa.GameRules;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
{
|
||||
class ProductionSurroundInfo : ITraitInfo
|
||||
class ProductionSurroundInfo : ProductionInfo
|
||||
{
|
||||
public object Create(Actor self) { return new ProductionSurround(self); }
|
||||
public override object Create(Actor self) { return new ProductionSurround(self); }
|
||||
}
|
||||
|
||||
class ProductionSurround : Production
|
||||
|
||||
@@ -25,6 +25,8 @@ namespace OpenRa.Traits
|
||||
public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
|
||||
public interface ICustomTerrain { float GetCost(int2 p, UnitMovementType umt); }
|
||||
|
||||
interface IProducer
|
||||
{
|
||||
bool Produce( Actor self, ActorInfo producee );
|
||||
|
||||
@@ -4,6 +4,7 @@ using OpenRa.Effects;
|
||||
using OpenRa.Support;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.Graphics;
|
||||
using OpenRa.Traits;
|
||||
|
||||
namespace OpenRa
|
||||
{
|
||||
@@ -21,6 +22,9 @@ namespace OpenRa
|
||||
public readonly Map Map;
|
||||
public readonly TileSet TileSet;
|
||||
|
||||
// for tricky things like bridges.
|
||||
public readonly ICustomTerrain[,] customTerrain = new ICustomTerrain[128, 128];
|
||||
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
internal readonly Minimap Minimap;
|
||||
|
||||
@@ -40,10 +44,11 @@ namespace OpenRa
|
||||
oreTicks = oreFrequency;
|
||||
Map.InitOreDensity();
|
||||
|
||||
PathFinder = new PathFinder(this);
|
||||
|
||||
CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
|
||||
|
||||
Bridges.MakeBridges(this);
|
||||
PathFinder = new PathFinder(this);
|
||||
|
||||
WorldRenderer = new WorldRenderer(this, Game.renderer);
|
||||
Minimap = new Minimap(this, Game.renderer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user