merged
This commit is contained in:
@@ -8,8 +8,9 @@ namespace OpenRa.FileFormats
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{
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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readonly Dictionary<ushort, Dictionary<int, int>> walk =
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new Dictionary<ushort, Dictionary<int, int>>(); // cjf will fix
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public readonly Walkability Walkability = new Walkability();
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public readonly Dictionary<ushort, TileTemplate> walk
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= new Dictionary<ushort, TileTemplate>();
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string NextLine( StreamReader reader )
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{
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@@ -27,7 +28,7 @@ namespace OpenRa.FileFormats
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public TileSet( string suffix )
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{
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Walkability walkability = new Walkability();
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Walkability = new Walkability();
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char tileSetChar = char.ToUpperInvariant( suffix[ 1 ] );
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StreamReader tileIdFile = new StreamReader( FileSystem.Open( "tileSet.til" ) );
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@@ -51,7 +52,7 @@ namespace OpenRa.FileFormats
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string tilename = string.Format(pattern, i + 1);
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if (!walk.ContainsKey((ushort)(start + i)))
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walk.Add((ushort)(start + i), walkability.GetWalkability(tilename));
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walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
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using( Stream s = FileSystem.Open( tilename + suffix ) )
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{
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@@ -82,7 +83,7 @@ namespace OpenRa.FileFormats
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if (r.tile == 0xff || r.tile == 0xffff)
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r.image = 0;
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return walk[r.tile][r.image];
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return walk[r.tile].TerrainType[r.image];
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}
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}
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}
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@@ -1,35 +1,51 @@
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Linq;
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namespace OpenRa.FileFormats
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{
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public class TileTemplate
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{
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public int Index;
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public string Name;
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public int2 Size;
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public string Bridge;
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public float HP;
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public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
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}
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public class Walkability
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{
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Dictionary<string, Dictionary<int, int>> walkability =
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new Dictionary<string, Dictionary<int, int>>();
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Dictionary<string, TileTemplate> walkability
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= new Dictionary<string,TileTemplate>();
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public Walkability()
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{
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IniFile file = new IniFile( FileSystem.Open( "templates.ini" ) );
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Regex pattern = new Regex(@"tiletype(\d+)");
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var file = new IniFile( FileSystem.Open( "templates.ini" ) );
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foreach (IniSection section in file.Sections)
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foreach (var section in file.Sections)
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{
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string name = section.GetValue("Name", null).ToLowerInvariant();
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Dictionary<int, int> tileWalkability = new Dictionary<int, int>();
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foreach (KeyValuePair<string, string> p in section)
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var tile = new TileTemplate
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{
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Match m = pattern.Match(p.Key);
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if (m != null && m.Success)
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tileWalkability.Add(int.Parse(m.Groups[1].Value), int.Parse(p.Value));
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}
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Size = new int2(
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int.Parse(section.GetValue("width", "0")),
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int.Parse(section.GetValue("height", "0"))),
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TerrainType = section
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.Where(p => p.Key.StartsWith("tiletype"))
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.ToDictionary(
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p => int.Parse(p.Key.Substring(8)),
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p => int.Parse(p.Value)),
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Name = section.GetValue("Name", null).ToLowerInvariant(),
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Index = int.Parse(section.Name.Substring(3)),
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Bridge = section.GetValue("bridge", null),
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HP = float.Parse(section.GetValue("hp", "0"))
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};
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walkability[name] = tileWalkability;
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walkability[tile.Name] = tile;
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}
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}
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public Dictionary<int, int> GetWalkability(string terrainName)
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public TileTemplate GetWalkability(string terrainName)
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{
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return walkability[terrainName];
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}
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@@ -120,6 +120,7 @@ namespace OpenRa
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public bool IsDead { get { return Health <= 0; } }
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public bool IsInWorld { get; set; }
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public bool RemoveOnDeath = true;
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public DamageState GetDamageState()
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{
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@@ -145,7 +146,8 @@ namespace OpenRa
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if (attacker.Owner != null)
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attacker.Owner.Kills++;
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Game.world.AddFrameEndTask(w => w.Remove(this));
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if (RemoveOnDeath)
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Game.world.AddFrameEndTask(w => w.Remove(this));
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}
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var maxHP = this.GetMaxHP();
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67
OpenRa.Game/Bridges.cs
Normal file
67
OpenRa.Game/Bridges.cs
Normal file
@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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namespace OpenRa
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{
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static class Bridges
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{
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public static void MakeBridges(World w)
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{
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var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
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var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
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for (var j = minj; j < maxj; j++)
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for (var i = mini; i < maxi; i++)
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if (IsBridge(w, w.Map.MapTiles[i, j].tile))
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ConvertBridgeToActor(w, i, j);
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foreach (var br in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
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br.FinalizeBridges(w);
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}
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static void ConvertBridgeToActor(World w, int i, int j)
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{
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var tile = w.Map.MapTiles[i, j].tile;
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var image = w.Map.MapTiles[i, j].image;
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var template = w.TileSet.walk[tile];
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// base position of the tile
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var ni = i - image % template.Size.X;
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var nj = j - image / template.Size.X;
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var replacedTiles = new Dictionary<int2, int>();
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for (var y = nj; y < nj + template.Size.Y; y++)
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for (var x = ni; x < ni + template.Size.X; x++)
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{
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var n = (x - ni) + template.Size.X * (y - nj);
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if (!template.TerrainType.ContainsKey(n)) continue;
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if (w.Map.IsInMap(x, y))
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if (w.Map.MapTiles[x, y].tile == tile
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&& w.Map.MapTiles[x,y].image == n)
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{
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// stash it
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
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// remove the tile from the actual map
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w.Map.MapTiles[x, y].tile = 0xfffe;
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w.Map.MapTiles[x, y].image = 0;
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}
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}
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if (replacedTiles.Any())
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{
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var a = w.CreateActor(template.Bridge, new int2(ni, nj), null);
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var br = a.traits.Get<Bridge>();
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br.SetTiles(w, template, replacedTiles);
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}
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}
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static bool IsBridge(World w, ushort t)
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{
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return w.TileSet.walk[t].Bridge != null;
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}
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}
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}
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@@ -58,6 +58,7 @@ namespace OpenRa
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FileSystem.UnmountTemporaryPackages();
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Rules.LoadRules(mapName, usingAftermath);
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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world = new World();
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Game.world.ActorAdded += a =>
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{
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@@ -51,7 +51,9 @@ namespace OpenRa.Graphics
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if (terrainTypeColors == null)
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{
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var pal = new Palette(FileSystem.Open(world.Map.Theater + ".pal"));
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terrainTypeColors = new[] {theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a, 0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d }
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terrainTypeColors = new[] {
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theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a,
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0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
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.Select( a => Color.FromArgb(alpha, pal.GetColor(a) )).ToArray();
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playerColors = Util.MakeArray<Color>( 8, b => Color.FromArgb(alpha, Chat.paletteColors[b]) );
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@@ -107,8 +107,6 @@ namespace OpenRa.Graphics
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public static Sprite GetImageFromCollection(Renderer renderer,string collection, string image)
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{
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// Cached sprite
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if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
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return cachedSprites[collection][image];
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@@ -77,6 +77,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bridges.cs" />
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Combat.cs" />
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@@ -210,6 +211,7 @@
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<Compile Include="Traits\AutoHeal.cs" />
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<Compile Include="Traits\AutoTarget.cs" />
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<Compile Include="Traits\BelowUnits.cs" />
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<Compile Include="Traits\Bridge.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Cargo.cs" />
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@@ -65,7 +65,7 @@ namespace OpenRa.Orders
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}
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}
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}
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catch (IOException e)
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catch (IOException)
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{
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State = ConnectionState.NotConnected;
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}
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@@ -4,6 +4,7 @@ using System.Linq;
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using OpenRa.FileFormats;
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using OpenRa.Support;
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using OpenRa.Traits;
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using System.Diagnostics;
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namespace OpenRa
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{
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@@ -143,9 +144,7 @@ namespace OpenRa
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return ret;
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}
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[System.Diagnostics.Conditional( "SANITY_CHECKS" )]
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[Conditional( "SANITY_CHECKS" )]
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static void CheckSanePath( List<int2> path )
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{
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if( path.Count == 0 )
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@@ -160,7 +159,7 @@ namespace OpenRa
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}
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}
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[System.Diagnostics.Conditional("SANITY_CHECKS")]
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[Conditional("SANITY_CHECKS")]
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static void CheckSanePath2(List<int2> path, int2 src, int2 dest)
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{
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if (path.Count == 0)
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@@ -14,7 +14,6 @@ namespace OpenRa
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public UnitMovementType umt;
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Func<int2, bool> customBlock;
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public bool checkForBlocked;
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public bool ignoreTerrain;
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public Actor ignoreBuilding;
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public PathSearch()
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@@ -40,9 +39,13 @@ namespace OpenRa
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var p = queue.Pop();
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cellInfo[ p.Location.X, p.Location.Y ].Seen = true;
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if (!ignoreTerrain)
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if (passableCost[(int)umt][p.Location.X, p.Location.Y] == float.PositiveInfinity)
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return p.Location;
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var custom2 = Game.world.customTerrain[p.Location.X, p.Location.Y];
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var thisCost = (custom2 != null)
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? custom2.GetCost(p.Location, umt)
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: passableCost[(int)umt][p.Location.X, p.Location.Y];
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if (thisCost == float.PositiveInfinity)
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return p.Location;
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foreach( int2 d in Util.directions )
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{
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@@ -51,17 +54,18 @@ namespace OpenRa
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if (!Game.world.Map.IsInMap(newHere.X, newHere.Y)) continue;
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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continue;
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if (!ignoreTerrain)
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{
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if (passableCost[(int)umt][newHere.X, newHere.Y] == float.PositiveInfinity)
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continue;
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if (!Game.world.BuildingInfluence.CanMoveHere(newHere) &&
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Game.world.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
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continue;
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if (Game.world.Map.IsOverlaySolid(newHere))
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continue;
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}
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|
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var custom = Game.world.customTerrain[newHere.X, newHere.Y];
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var costHere = (custom != null) ? custom.GetCost(newHere, umt) : passableCost[(int)umt][newHere.X, newHere.Y];
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|
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if (costHere == float.PositiveInfinity)
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continue;
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|
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if (!Game.world.BuildingInfluence.CanMoveHere(newHere) &&
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Game.world.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
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continue;
|
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if (Game.world.Map.IsOverlaySolid(newHere))
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continue;
|
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|
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// Replicate real-ra behavior of not being able to enter a cell if there is a mixture of crushable and uncrushable units
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if (checkForBlocked && (Game.world.UnitInfluence.GetUnitsAt(newHere).Any(a => !Game.world.IsActorPathableToCrush(a, umt))))
|
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@@ -69,14 +73,12 @@ namespace OpenRa
|
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|
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if (customBlock != null && customBlock(newHere))
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continue;
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var est = heuristic( newHere );
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if( est == float.PositiveInfinity )
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continue;
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|
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float cellCost = ( ( d.X * d.Y != 0 ) ? 1.414213563f : 1.0f ) *
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(ignoreTerrain ? 1 : passableCost[ (int)umt ][ newHere.X, newHere.Y ]);
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float cellCost = ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * costHere;
|
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float newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
|
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|
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if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
|
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|
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@@ -23,28 +23,29 @@ namespace OpenRa
|
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Wall = 7,
|
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Beach = 8,
|
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Ore = 9,
|
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Special = 10,
|
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}
|
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|
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static class TerrainCosts
|
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{
|
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static double[][] costs = Util.MakeArray<double[]>( 4,
|
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a => Util.MakeArray<double>( 10, b => double.PositiveInfinity ));
|
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static float[][] costs = Util.MakeArray<float[]>(4,
|
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a => Util.MakeArray<float>(11, b => float.PositiveInfinity));
|
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|
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static TerrainCosts()
|
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{
|
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for( int i = 0 ; i < 10 ; i++ )
|
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for( int i = 0 ; i < 11 ; i++ )
|
||||
{
|
||||
if( i == 4 ) continue;
|
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var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
|
||||
for( int j = 0 ; j < 4 ; j++ )
|
||||
{
|
||||
string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
|
||||
costs[ j ][ i ] = 100.0 / double.Parse( val.Substring( 0, val.Length - 1 ) );
|
||||
costs[j][i] = 100f / float.Parse(val.Substring(0, val.Length - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static double Cost( UnitMovementType unitMovementType, int r )
|
||||
public static float Cost( UnitMovementType unitMovementType, int r )
|
||||
{
|
||||
return costs[ (byte)unitMovementType ][ r ];
|
||||
}
|
||||
|
||||
@@ -180,9 +180,19 @@ namespace OpenRa.Traits
|
||||
if (self == underCursor) return null;
|
||||
|
||||
var isHeal = self.GetPrimaryWeapon().Damage < 0;
|
||||
if (((underCursor.Owner == self.Owner) ^ isHeal)
|
||||
&& !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
|
||||
var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
|
||||
|
||||
if (isHeal)
|
||||
{
|
||||
if (underCursor.Owner == null)
|
||||
return null;
|
||||
if (underCursor.Owner != self.Owner && !forceFire)
|
||||
return null;
|
||||
}
|
||||
else
|
||||
if ((underCursor.Owner == self.Owner || underCursor.Owner == null) && !forceFire)
|
||||
return null;
|
||||
|
||||
if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
|
||||
|
||||
return new Order(isHeal ? "Heal" : "Attack", self, underCursor, int2.Zero, null);
|
||||
|
||||
158
OpenRa.Game/Traits/Bridge.cs
Normal file
158
OpenRa.Game/Traits/Bridge.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Graphics;
|
||||
using OpenRa.FileFormats;
|
||||
using IjwFramework.Collections;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
{
|
||||
class BridgeInfo : ITraitInfo
|
||||
{
|
||||
public readonly bool Long = false;
|
||||
public readonly bool UseAlternateNames = false;
|
||||
public readonly int[] NorthOffset = null;
|
||||
public readonly int[] SouthOffset = null;
|
||||
public object Create(Actor self) { return new Bridge(self); }
|
||||
}
|
||||
|
||||
class Bridge : IRender, ICustomTerrain, INotifyDamage
|
||||
{
|
||||
Dictionary<int2, int> Tiles;
|
||||
List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
|
||||
List<TileTemplate> Templates = new List<TileTemplate>();
|
||||
Actor self;
|
||||
int state;
|
||||
|
||||
Bridge northNeighbour, southNeighbour;
|
||||
|
||||
public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
|
||||
|
||||
static string cachedTheater;
|
||||
static Cache<TileReference, Sprite> sprites;
|
||||
|
||||
public IEnumerable<Renderable> Render(Actor self)
|
||||
{
|
||||
foreach (var t in TileSprites[state])
|
||||
yield return new Renderable(t.Value, Game.CellSize * t.Key, PaletteType.Gold);
|
||||
}
|
||||
|
||||
public int StateFromTemplate(TileTemplate t)
|
||||
{
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.UseAlternateNames)
|
||||
{
|
||||
if (t.Name.EndsWith("d")) return 2;
|
||||
if (t.Name.EndsWith("h")) return 1;
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return t.Name[t.Name.Length - 1] - 'a';
|
||||
}
|
||||
|
||||
public string NameFromState(TileTemplate t, int state)
|
||||
{
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.UseAlternateNames)
|
||||
return t.Bridge + new[] { "", "h", "d" }[state];
|
||||
else
|
||||
return t.Bridge + (char)(state + 'a');
|
||||
}
|
||||
|
||||
public void SetTiles(World world, TileTemplate template, Dictionary<int2, int> replacedTiles)
|
||||
{
|
||||
Tiles = replacedTiles;
|
||||
state = StateFromTemplate(template);
|
||||
|
||||
foreach (var t in replacedTiles.Keys)
|
||||
world.customTerrain[t.X, t.Y] = this;
|
||||
|
||||
if (cachedTheater != world.Map.Theater)
|
||||
{
|
||||
cachedTheater = world.Map.Theater;
|
||||
sprites = new Cache<TileReference, Sprite>(
|
||||
x => SheetBuilder.Add(world.TileSet.GetBytes(x),
|
||||
new Size(Game.CellSize, Game.CellSize)));
|
||||
}
|
||||
|
||||
var numStates = self.Info.Traits.Get<BridgeInfo>().Long ? 6 : 3;
|
||||
for (var n = 0; n < numStates; n++)
|
||||
{
|
||||
var stateTemplate = world.TileSet.Walkability.GetWalkability(NameFromState(template, n));
|
||||
Templates.Add( stateTemplate );
|
||||
|
||||
TileSprites.Add(replacedTiles.ToDictionary(
|
||||
a => a.Key,
|
||||
a => sprites[new TileReference { tile = (ushort)stateTemplate.Index, image = (byte)a.Value }]));
|
||||
}
|
||||
|
||||
self.Health = (int)(self.GetMaxHP() * template.HP);
|
||||
}
|
||||
|
||||
Bridge GetNeighbor(World world, int[] offset)
|
||||
{
|
||||
if (offset == null) return null;
|
||||
var pos = self.Location + new int2(offset[0], offset[1]);
|
||||
if (!world.Map.IsInMap(pos.X, pos.Y)) return null;
|
||||
return world.customTerrain[pos.X, pos.Y] as Bridge;
|
||||
}
|
||||
|
||||
public void FinalizeBridges(World world)
|
||||
{
|
||||
// go looking for our neighbors, if this is a long bridge.
|
||||
var info = self.Info.Traits.Get<BridgeInfo>();
|
||||
if (info.NorthOffset != null)
|
||||
northNeighbour = GetNeighbor(world, info.NorthOffset);
|
||||
if (info.SouthOffset != null)
|
||||
southNeighbour = GetNeighbor(world, info.SouthOffset);
|
||||
}
|
||||
|
||||
public float GetCost(int2 p, UnitMovementType umt)
|
||||
{
|
||||
// just use the standard walkability from templates.ini. no hackery.
|
||||
|
||||
return TerrainCosts.Cost(umt,
|
||||
Templates[state].TerrainType[Tiles[p]]);
|
||||
}
|
||||
|
||||
bool IsIntact(Bridge b)
|
||||
{
|
||||
return b != null && b.self.IsInWorld && b.self.Health > 0;
|
||||
}
|
||||
|
||||
bool IsLong(Bridge b)
|
||||
{
|
||||
return b != null && b.self.IsInWorld && b.self.Info.Traits.Get<BridgeInfo>().Long;
|
||||
}
|
||||
|
||||
void UpdateState()
|
||||
{
|
||||
var ds = self.GetDamageState();
|
||||
if (!self.Info.Traits.Get<BridgeInfo>().Long)
|
||||
{
|
||||
state = (int)ds;
|
||||
return;
|
||||
}
|
||||
|
||||
bool waterToSouth = !IsIntact(southNeighbour) && (!IsLong(southNeighbour) || !IsIntact(this));
|
||||
bool waterToNorth = !IsIntact(northNeighbour) && (!IsLong(northNeighbour) || !IsIntact(this));
|
||||
|
||||
if (waterToSouth && waterToNorth) { state = 5; return; }
|
||||
if (waterToNorth) { state = 4; return; }
|
||||
if (waterToSouth) { state = 3; return; }
|
||||
state = (int)ds;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageStateChanged)
|
||||
{
|
||||
UpdateState();
|
||||
if (northNeighbour != null) northNeighbour.UpdateState();
|
||||
if (southNeighbour != null) southNeighbour.UpdateState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace OpenRa.Traits
|
||||
public readonly int[] SpawnOffset = null;
|
||||
public readonly string[] Produces = { };
|
||||
|
||||
public object Create(Actor self) { return new Production(self); }
|
||||
public virtual object Create(Actor self) { return new Production(self); }
|
||||
}
|
||||
|
||||
class Production : IIssueOrder, IResolveOrder, IProducer, ITags
|
||||
|
||||
@@ -3,9 +3,9 @@ using OpenRa.GameRules;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
{
|
||||
class ProductionSurroundInfo : ITraitInfo
|
||||
class ProductionSurroundInfo : ProductionInfo
|
||||
{
|
||||
public object Create(Actor self) { return new ProductionSurround(self); }
|
||||
public override object Create(Actor self) { return new ProductionSurround(self); }
|
||||
}
|
||||
|
||||
class ProductionSurround : Production
|
||||
|
||||
@@ -25,6 +25,8 @@ namespace OpenRa.Traits
|
||||
public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
|
||||
public interface ICustomTerrain { float GetCost(int2 p, UnitMovementType umt); }
|
||||
|
||||
interface IProducer
|
||||
{
|
||||
bool Produce( Actor self, ActorInfo producee );
|
||||
|
||||
@@ -4,6 +4,7 @@ using OpenRa.Effects;
|
||||
using OpenRa.Support;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.Graphics;
|
||||
using OpenRa.Traits;
|
||||
|
||||
namespace OpenRa
|
||||
{
|
||||
@@ -21,6 +22,9 @@ namespace OpenRa
|
||||
public readonly Map Map;
|
||||
public readonly TileSet TileSet;
|
||||
|
||||
// for tricky things like bridges.
|
||||
public readonly ICustomTerrain[,] customTerrain = new ICustomTerrain[128, 128];
|
||||
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
internal readonly Minimap Minimap;
|
||||
|
||||
@@ -40,10 +44,11 @@ namespace OpenRa
|
||||
oreTicks = oreFrequency;
|
||||
Map.InitOreDensity();
|
||||
|
||||
PathFinder = new PathFinder(this);
|
||||
|
||||
CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
|
||||
|
||||
Bridges.MakeBridges(this);
|
||||
PathFinder = new PathFinder(this);
|
||||
|
||||
WorldRenderer = new WorldRenderer(this, Game.renderer);
|
||||
Minimap = new Minimap(this, Game.renderer);
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace OpenRa.Mods.RA
|
||||
if (!underCursor.traits.Contains<Building>()) return null;
|
||||
|
||||
// todo: other bits
|
||||
if (underCursor.Owner == null) return null; // don't allow capturing of bridges, etc.
|
||||
|
||||
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
|
||||
self, underCursor, int2.Zero, null);
|
||||
|
||||
@@ -138,6 +138,10 @@ namespace RulesConverter
|
||||
{ "Produces", "Produces" } }
|
||||
},
|
||||
|
||||
{ "ProductionSurround", new PL {
|
||||
{ "Produces", "Produces" } }
|
||||
},
|
||||
|
||||
{ "Minelayer", new PL {
|
||||
{ "Mine", "Primary" } }
|
||||
},
|
||||
|
||||
@@ -28,3 +28,23 @@ MINV:
|
||||
Warhead: ATMine
|
||||
TriggeredBy: Wheel, Track
|
||||
AvoidFriendly: yes
|
||||
|
||||
BR1:
|
||||
Bridge:
|
||||
SouthOffset:0,2
|
||||
BR2:
|
||||
Bridge:
|
||||
NorthOffset:3,0
|
||||
BR3:
|
||||
Bridge:
|
||||
Long: yes
|
||||
NorthOffset: 2,0
|
||||
SouthOffset: 0,1
|
||||
|
||||
BRIDGE1:
|
||||
Bridge:
|
||||
UseAlternateNames: yes
|
||||
|
||||
BRIDGE2:
|
||||
Bridge:
|
||||
UseAlternateNames: yes
|
||||
|
||||
59
ra.yaml
59
ra.yaml
@@ -83,6 +83,63 @@ MINV:
|
||||
-Selectable:
|
||||
-Building:
|
||||
|
||||
BR1:
|
||||
Bridge:
|
||||
SouthOffset: 0,2
|
||||
Category: Building
|
||||
Selectable:
|
||||
BelowUnits:
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
HP: 1000
|
||||
|
||||
BR2:
|
||||
Bridge:
|
||||
NorthOffset: 3,0
|
||||
Category: Building
|
||||
Selectable:
|
||||
BelowUnits:
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
HP: 1000
|
||||
|
||||
BR3:
|
||||
Bridge:
|
||||
Long: yes
|
||||
NorthOffset: 2,0
|
||||
SouthOffset: 0,1
|
||||
Category: Building
|
||||
Selectable:
|
||||
BelowUnits:
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
HP: 1000
|
||||
|
||||
BRIDGE1:
|
||||
Bridge:
|
||||
UseAlternateNames: yes
|
||||
Category: Building
|
||||
Selectable:
|
||||
BelowUnits:
|
||||
Building:
|
||||
Footprint: _____ _____ _____
|
||||
Dimensions: 5,3
|
||||
HP: 1000
|
||||
|
||||
BRIDGE2:
|
||||
Bridge:
|
||||
UseAlternateNames: yes
|
||||
Category: Building
|
||||
Selectable:
|
||||
BelowUnits:
|
||||
Building:
|
||||
Footprint: _____ _____
|
||||
Dimensions: 5,2
|
||||
HP: 1000
|
||||
|
||||
V2RL:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
@@ -999,6 +1056,7 @@ SYRD:
|
||||
Sight: 4
|
||||
RenderBuilding:
|
||||
ProductionSurround:
|
||||
Produces: Ship
|
||||
IronCurtainable:
|
||||
|
||||
SPEN:
|
||||
@@ -1023,6 +1081,7 @@ SPEN:
|
||||
Sight: 4
|
||||
RenderBuilding:
|
||||
ProductionSurround:
|
||||
Produces: Ship
|
||||
IronCurtainable:
|
||||
|
||||
FACT:
|
||||
|
||||
@@ -2525,6 +2525,14 @@ Wheel=0%
|
||||
Float=0%
|
||||
Buildable=no
|
||||
|
||||
; special tile for bridge hacks
|
||||
[Special]
|
||||
Foot=100%
|
||||
Track=100%
|
||||
Wheel=100%
|
||||
Float=100%
|
||||
Buildable=no
|
||||
|
||||
|
||||
; ******* Random Crate Powerups *******
|
||||
; This specifies the chance for the specified crate powerup to appear
|
||||
|
||||
@@ -1533,6 +1533,8 @@ tiletype8=0
|
||||
Name=BRIDGE1
|
||||
width=5
|
||||
height=3
|
||||
bridge=bridge1
|
||||
hp=1
|
||||
tiletype1=3
|
||||
tiletype2=2
|
||||
tiletype3=2
|
||||
@@ -1548,6 +1550,8 @@ tiletype12=3
|
||||
Name=BRIDGE1D
|
||||
width=5
|
||||
height=3
|
||||
bridge=bridge1
|
||||
hp=0
|
||||
tiletype1=3
|
||||
tiletype2=3
|
||||
tiletype3=3
|
||||
@@ -1563,6 +1567,8 @@ tiletype12=3
|
||||
Name=BRIDGE2
|
||||
width=5
|
||||
height=2
|
||||
bridge=bridge2
|
||||
hp=1
|
||||
tiletype0=3
|
||||
tiletype1=2
|
||||
tiletype2=2
|
||||
@@ -1577,6 +1583,8 @@ tiletype9=3
|
||||
Name=BRIDGE2D
|
||||
width=5
|
||||
height=2
|
||||
bridge=bridge2
|
||||
hp=0
|
||||
tiletype0=3
|
||||
tiletype1=3
|
||||
tiletype2=3
|
||||
@@ -2491,6 +2499,8 @@ tiletype3=3
|
||||
Name=BR1A
|
||||
width=4
|
||||
height=3
|
||||
bridge=br1
|
||||
hp=1
|
||||
tiletype1=3
|
||||
tiletype2=2
|
||||
tiletype4=3
|
||||
@@ -2505,6 +2515,8 @@ tiletype11=3
|
||||
Name=BR1B
|
||||
width=4
|
||||
height=3
|
||||
bridge=br1
|
||||
hp=.5
|
||||
tiletype1=3
|
||||
tiletype2=6
|
||||
tiletype4=3
|
||||
@@ -2519,6 +2531,8 @@ tiletype11=3
|
||||
Name=BR1C
|
||||
width=4
|
||||
height=3
|
||||
bridge=br1
|
||||
hp=0
|
||||
tiletype1=3
|
||||
tiletype2=3
|
||||
tiletype4=3
|
||||
@@ -2533,6 +2547,8 @@ tiletype11=3
|
||||
Name=BR2A
|
||||
width=5
|
||||
height=3
|
||||
bridge=br2
|
||||
hp=1
|
||||
tiletype1=3
|
||||
tiletype2=2
|
||||
tiletype5=3
|
||||
@@ -2548,6 +2564,8 @@ tiletype13=3
|
||||
Name=BR2B
|
||||
width=5
|
||||
height=3
|
||||
bridge=br2
|
||||
hp=.5
|
||||
tiletype1=3
|
||||
tiletype2=6
|
||||
tiletype5=3
|
||||
@@ -2563,6 +2581,8 @@ tiletype13=3
|
||||
Name=BR2C
|
||||
width=5
|
||||
height=3
|
||||
bridge=br2
|
||||
hp=0
|
||||
tiletype1=1
|
||||
tiletype2=1
|
||||
tiletype5=3
|
||||
@@ -2578,6 +2598,8 @@ tiletype13=3
|
||||
Name=BR3A
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=1
|
||||
tiletype0=3
|
||||
tiletype1=2
|
||||
tiletype5=2
|
||||
@@ -2588,6 +2610,8 @@ tiletype7=3
|
||||
Name=BR3B
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=.5
|
||||
tiletype0=3
|
||||
tiletype1=2
|
||||
tiletype5=2
|
||||
@@ -2598,6 +2622,8 @@ tiletype7=3
|
||||
Name=BR3C
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=0
|
||||
tiletype0=3
|
||||
tiletype1=3
|
||||
tiletype5=3
|
||||
@@ -2608,6 +2634,8 @@ tiletype7=3
|
||||
Name=BR3D
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=0
|
||||
tiletype0=5
|
||||
tiletype1=3
|
||||
tiletype5=5
|
||||
@@ -2618,6 +2646,8 @@ tiletype7=5
|
||||
Name=BR3E
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=0
|
||||
tiletype0=1
|
||||
tiletype1=1
|
||||
tiletype5=3
|
||||
@@ -2628,6 +2658,8 @@ tiletype7=1
|
||||
Name=BR3F
|
||||
width=4
|
||||
height=2
|
||||
bridge=br3
|
||||
hp=0
|
||||
tiletype0=1
|
||||
tiletype1=1
|
||||
tiletype5=1
|
||||
@@ -2726,6 +2758,8 @@ tiletype0=0
|
||||
Name=BRIDGE1H
|
||||
width=5
|
||||
height=3
|
||||
bridge=bridge1
|
||||
hp=.5
|
||||
tiletype1=3
|
||||
tiletype2=6
|
||||
tiletype3=6
|
||||
@@ -2741,6 +2775,8 @@ tiletype12=6
|
||||
Name=BRIDGE2H
|
||||
width=5
|
||||
height=2
|
||||
bridge=bridge2
|
||||
hp=.5
|
||||
tiletype0=3
|
||||
tiletype1=6
|
||||
tiletype2=6
|
||||
@@ -2798,3 +2834,9 @@ tiletype18=2
|
||||
tiletype19=2
|
||||
tiletype23=2
|
||||
tiletype24=2
|
||||
|
||||
[TEM65534]
|
||||
Name=Bogus
|
||||
width=1
|
||||
height=1
|
||||
tiletype0=10
|
||||
83
tileSet.til
83
tileSet.til
@@ -91,18 +91,72 @@ TS-
|
||||
00eb
|
||||
br1a
|
||||
|
||||
; long bridge (north end, damaged)
|
||||
TS-
|
||||
1
|
||||
00ec
|
||||
br1b
|
||||
|
||||
; long bridge (north end, broken)
|
||||
TS-
|
||||
1
|
||||
00ed
|
||||
br1c
|
||||
|
||||
; long bridge (south end)
|
||||
TS-
|
||||
1
|
||||
00ee
|
||||
br2a
|
||||
|
||||
; long bridge (south end, damaged)
|
||||
TS-
|
||||
1
|
||||
00ef
|
||||
br2b
|
||||
|
||||
; long bridge (south end, broken)
|
||||
TS-
|
||||
1
|
||||
00f0
|
||||
br2c
|
||||
|
||||
; long bridge (middle)
|
||||
TS-
|
||||
1
|
||||
00f1
|
||||
br3a
|
||||
|
||||
; long bridge (middle, damaged)
|
||||
TS-
|
||||
1
|
||||
00f2
|
||||
br3b
|
||||
|
||||
; long bridge (middle, broken)
|
||||
TS-
|
||||
1
|
||||
00f3
|
||||
br3c
|
||||
|
||||
; long bridge (middle, broken, south end missing)
|
||||
TS-
|
||||
1
|
||||
00f4
|
||||
br3d
|
||||
|
||||
; long bridge (middle, broken, north end missing)
|
||||
TS-
|
||||
1
|
||||
00f5
|
||||
br3e
|
||||
|
||||
; long bridge (water / totally broken)
|
||||
TS-
|
||||
1
|
||||
00f6
|
||||
br3f
|
||||
|
||||
; long bridge (north surround)
|
||||
TS-
|
||||
1
|
||||
@@ -115,24 +169,6 @@ TS-
|
||||
017d
|
||||
br2x
|
||||
|
||||
; long bridge (north end, broken)
|
||||
TS-
|
||||
1
|
||||
00ed
|
||||
br1c
|
||||
|
||||
; long bridge (south end, broken)
|
||||
TS-
|
||||
1
|
||||
00f0
|
||||
br2c
|
||||
|
||||
; long bridge (water / totally broken)
|
||||
TS-
|
||||
1
|
||||
00f6
|
||||
br3f
|
||||
|
||||
; short bridge "/"
|
||||
TS-
|
||||
1
|
||||
@@ -172,6 +208,12 @@ bridge2d
|
||||
; short bridge "\" (damaged)
|
||||
TS-
|
||||
1
|
||||
017b
|
||||
bridge2h
|
||||
|
||||
; short bridge "\" (surround)
|
||||
TS-
|
||||
1
|
||||
017f
|
||||
bridge2x
|
||||
|
||||
@@ -304,3 +346,8 @@ gflr{0:0000}
|
||||
0118
|
||||
gstr{0:0000}
|
||||
|
||||
; bogus
|
||||
TS-
|
||||
1
|
||||
fffe
|
||||
bogus
|
||||
40
units.ini
40
units.ini
@@ -253,6 +253,11 @@ DOMF
|
||||
; pseudo-buildings
|
||||
MINP
|
||||
MINV
|
||||
BR1
|
||||
BR2
|
||||
BR3
|
||||
BRIDGE1
|
||||
BRIDGE2
|
||||
|
||||
|
||||
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
|
||||
@@ -533,6 +538,41 @@ Selectable=no
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[BR1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes
|
||||
|
||||
[BR2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BR3]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BRIDGE1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,3
|
||||
Footprint=_____ _____ _____
|
||||
Selectable = yes
|
||||
|
||||
[BRIDGE2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,2
|
||||
Footprint=_____ _____
|
||||
Selectable = yes
|
||||
|
||||
[InfantryTypes]
|
||||
DOG
|
||||
E1
|
||||
|
||||
Reference in New Issue
Block a user