Change Utility --png to accept all ISpriteSources.
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@@ -25,9 +25,7 @@ namespace OpenRA.Utility
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{ "--png", Command.ConvertShpToPng },
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{ "--fromd2", Command.ConvertFormat2ToFormat80 },
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{ "--extract", Command.ExtractFiles },
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{ "--tmp-png", Command.ConvertTmpToPng },
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{ "--remap", Command.RemapShp },
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{ "--r8", Command.ConvertR8ToPng },
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{ "--transpose", Command.TransposeShp },
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{ "--docs", Command.ExtractTraitDocs },
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{ "--map-hash", Command.GetMapHash },
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@@ -59,12 +57,10 @@ namespace OpenRA.Utility
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Console.WriteLine();
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Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
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Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
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Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
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Console.WriteLine(" --png SPRITEFILE PALETTE [--noshadow] [--nopadding] Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow");
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Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
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Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
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Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type to append multiple frames to one PNG named by filename optionally removing the shadow.");
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Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
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Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
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Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file.");
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